MODULE := engines/sherlock MODULE_OBJS = \ scalpel/darts.o \ scalpel/scalpel.o \ tattoo/tattoo.o \ animation.o \ debugger.o \ detection.o \ events.o \ inventory.o \ journal.o \ map.o \ objects.o \ people.o \ resources.o \ saveload.o \ scene.o \ screen.o \ settings.o \ sherlock.o \ sound.o \ surface.o \ talk.o \ user_interface.o # This module can be built as a plugin ifeq ($(ENABLE_SHERLOCK), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk