/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_MUSIC_H #define SHERLOCK_MUSIC_H #include "audio/midiplayer.h" #include "audio/midiparser.h" //#include "audio/mididrv.h" #include "sherlock/scalpel/drivers/mididriver.h" namespace Sherlock { class SherlockEngine; class MidiParser_SH : public MidiParser { protected: virtual void parseNextEvent(EventInfo &info); uint8 _beats; uint8 _lastEvent; byte *_data; byte *_trackEnd; public: MidiParser_SH(); virtual bool loadMusic(byte *data, uint32 size); }; class Music { private: SherlockEngine *_vm; Audio::Mixer *_mixer; MidiParser_SH _midiParser; MidiPlayer *_pMidiDrv; MidiDriver *_driver; public: bool _musicPlaying; bool _musicOn; private: MusicType _musicType; public: Music(SherlockEngine *vm, Audio::Mixer *mixer); /** * Saves sound-related settings */ void syncMusicSettings(); /** * Load a specified song */ bool loadSong(int songNumber); /** * Load a specified song */ bool loadSong(const Common::String &songName); /** * Start playing a song */ void startSong(); /** * Free any currently loaded song */ void freeSong(); /** * Play the specified music resource */ bool playMusic(const Common::String &name); /** * Stop playing the music */ void stopMusic(); void waitTimerRoland(uint time); }; } // End of namespace Sherlock #endif