/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/resources.h" #include "sherlock/decompress.h" #include "sherlock/screen.h" #include "sherlock/sherlock.h" #include "common/debug.h" namespace Sherlock { Cache::Cache() { } /** * Returns true if a given file is currently being cached */ bool Cache::isCached(const Common::String &filename) const { return _resources.contains(filename); } /** * Loads a file into the cache if it's not already present, and returns it. * If the file is LZW compressed, automatically decompresses it and loads * the uncompressed version into memory */ void Cache::load(const Common::String &name) { // First check if the entry already exists if (_resources.contains(name)) return; // Open the file for reading Common::File f; if (!f.open(name)) error("Could not read file - %s", name.c_str()); load(name, f); f.close(); } /** * Load a cache entry based on a passed stream */ void Cache::load(const Common::String &name, Common::SeekableReadStream &stream) { // First check if the entry already exists if (_resources.contains(name)) return; int32 signature = stream.readUint32BE(); stream.seek(0); // Allocate a new cache entry _resources[name] = CacheEntry(); CacheEntry &cacheEntry = _resources[name]; // Check whether the file is compressed if (signature == MKTAG('L', 'Z', 'V', 26)) { // It's compressed, so decompress the file and store it's data in the cache entry Common::SeekableReadStream *decompressed = decompressLZ(stream); cacheEntry.resize(decompressed->size()); decompressed->read(&cacheEntry[0], decompressed->size()); delete decompressed; } else { // It's not, so read the raw data of the file into the cache entry cacheEntry.resize(stream.size()); stream.read(&cacheEntry[0], stream.size()); } } /** * Get a file from the cache */ Common::SeekableReadStream *Cache::get(const Common::String &filename) const { // Return a memory stream that encapsulates the data const CacheEntry &cacheEntry = _resources[filename]; return new Common::MemoryReadStream(&cacheEntry[0], cacheEntry.size()); } /*----------------------------------------------------------------*/ Resources::Resources() { _resourceIndex = -1; addToCache("vgs.lib"); addToCache("talk.lib"); addToCache("sequence.txt"); addToCache("journal.txt"); addToCache("portrait.lib"); } /** * Adds the specified file to the cache. If it's a library file, takes care of * loading it's index for future use */ void Resources::addToCache(const Common::String &filename) { _cache.load(filename); // Check to see if the file is a library Common::SeekableReadStream *stream = load(filename); uint32 header = stream->readUint32BE(); if (header == MKTAG('L', 'I', 'B', 26)) loadLibraryIndex(filename, stream); delete stream; } /** * Adds a resource from a library file to the cache */ void Resources::addToCache(const Common::String &filename, const Common::String &libFilename) { // Get the resource Common::SeekableReadStream *stream = load(filename, libFilename); _cache.load(filename, *stream); delete stream; } /** * Adds a given stream to the cache under the given name */ void Resources::addToCache(const Common::String &filename, Common::SeekableReadStream &stream) { _cache.load(filename, stream); } /** * Returns a stream for a given file */ Common::SeekableReadStream *Resources::load(const Common::String &filename) { // First check if the file is directly in the cache if (_cache.isCached(filename)) return _cache.get(filename); // Secondly, iterate through any loaded library file looking for a resource // that has the same name LibraryIndexes::iterator i; for (i = _indexes.begin(); i != _indexes.end(); ++i) { if ((*i)._value.contains(filename)) { // Get a stream reference to the given library file Common::SeekableReadStream *stream = load((*i)._key); LibraryEntry &entry = (*i)._value[filename]; _resourceIndex = entry._index; stream->seek(entry._offset); Common::SeekableReadStream *resStream = stream->readStream(entry._size); // Check whether the file is compressed if (resStream->readUint32BE() == MKTAG('L', 'Z', 'V', 26)) { resStream->seek(0); // It's compressed, so decompress the sub-file and return it Common::SeekableReadStream *decompressed = decompressLZ(*resStream); delete stream; delete resStream; return decompressed; } else { resStream->seek(0); delete stream; return resStream; } } } // At this point, fall back on a physical file with the given name Common::File f; if (!f.open(filename)) error("Could not load file - %s", filename.c_str()); Common::SeekableReadStream *stream = f.readStream(f.size()); f.close(); return stream; } /** * Loads a specific resource from a given library file */ Common::SeekableReadStream *Resources::load(const Common::String &filename, const Common::String &libraryFile) { // Open up the library for access Common::SeekableReadStream *libStream = load(libraryFile); // Check if the library has already had it's index read, and if not, load it if (!_indexes.contains(libraryFile)) loadLibraryIndex(libraryFile, libStream); // Extract the data for the specified resource and return it LibraryEntry &entry = _indexes[libraryFile][filename]; libStream->seek(entry._offset); Common::SeekableReadStream *stream = libStream->readStream(entry._size); delete libStream; return stream; } /** * Returns true if the given file exists on disk or in the cache */ bool Resources::exists(const Common::String &filename) const { Common::File f; return f.exists(filename) || _cache.isCached(filename); } /** * Reads in the index from a library file, and caches it's index for later use */ void Resources::loadLibraryIndex(const Common::String &libFilename, Common::SeekableReadStream *stream) { uint32 offset, nextOffset; // Create an index entry _indexes[libFilename] = LibraryIndex(); LibraryIndex &index = _indexes[libFilename]; // Read in the number of resources stream->seek(4); int count = stream->readUint16LE(); // Loop through reading in the entries for (int idx = 0; idx < count; ++idx) { // Read the name of the resource char resName[13]; stream->read(resName, 13); resName[12] = '\0'; // Read the offset offset = stream->readUint32LE(); if (idx == (count - 1)) { nextOffset = stream->size(); } else { // Read the size by jumping forward to read the next entry's offset stream->seek(13, SEEK_CUR); nextOffset = stream->readUint32LE(); stream->seek(-17, SEEK_CUR); } // Add the entry to the index index[resName] = LibraryEntry(idx, offset, nextOffset - offset); } } /** * Returns the index of the last loaded resource in it's given library file. * This will be used primarily when loading talk files, so the engine can * update the given conversation number in the journal */ int Resources::resourceIndex() const { return _resourceIndex; } /*----------------------------------------------------------------*/ SherlockEngine *ImageFile::_vm; void ImageFile::setVm(SherlockEngine *vm) { _vm = vm; } ImageFile::ImageFile(const Common::String &name, bool skipPal, bool animImages) { Common::SeekableReadStream *stream = _vm->_res->load(name); Common::fill(&_palette[0], &_palette[PALETTE_SIZE], 0); load(*stream, skipPal, animImages); delete stream; } ImageFile::ImageFile(Common::SeekableReadStream &stream, bool skipPal) { Common::fill(&_palette[0], &_palette[PALETTE_SIZE], 0); load(stream, skipPal, false); } ImageFile::~ImageFile() { for (uint idx = 0; idx < size(); ++idx) (*this)[idx]._frame.free(); } /** * Load the data of the sprite */ void ImageFile::load(Common::SeekableReadStream &stream, bool skipPalette, bool animImages) { loadPalette(stream); int streamSize = stream.size(); while (stream.pos() < streamSize) { ImageFrame frame; frame._width = stream.readUint16LE() + 1; frame._height = stream.readUint16LE() + 1; frame._paletteBase = stream.readByte(); if (animImages) { // Animation cutscene image files use a 16-bit x offset frame._offset.x = stream.readUint16LE(); frame._rleEncoded = (frame._offset.x & 0xff) == 1; } else { // Standard image files have a separate byte for the RLE flag, and an 8-bit X offset frame._rleEncoded = stream.readByte() == 1; frame._offset.x = stream.readByte(); } frame._offset.y = stream.readByte(); frame._rleEncoded = !skipPalette && frame._rleEncoded; if (frame._paletteBase) { // Nibble packed frame data frame._size = (frame._width * frame._height) / 2; } else if (frame._rleEncoded) { // This size includes the header size, which we subtract frame._size = stream.readUint16LE() - 11; frame._rleMarker = stream.readByte(); } else { // Uncompressed data frame._size = frame._width * frame._height; } // Load data for frame and decompress it byte *data = new byte[frame._size]; stream.read(data, frame._size); decompressFrame(frame, data); delete[] data; push_back(frame); } } /** * Gets the palette at the start of the sprite file */ void ImageFile::loadPalette(Common::SeekableReadStream &stream) { // Check for palette int v1 = stream.readUint16LE() + 1; int v2 = stream.readUint16LE() + 1; stream.skip(1); // Skip paletteBase byte bool rleEncoded = stream.readByte() == 1; int palSize = v1 * v2; if ((palSize - 12) == PALETTE_SIZE && !rleEncoded) { // Found palette, so read it in stream.seek(2 + 12, SEEK_CUR); for (int idx = 0; idx < PALETTE_SIZE; ++idx) _palette[idx] = VGA_COLOR_TRANS(stream.readByte()); } else { // Not a palette, so rewind to start of frame data for normal frame processing stream.seek(-6, SEEK_CUR); } } /** * Decompress a single frame for the sprite */ void ImageFile::decompressFrame(ImageFrame &frame, const byte *src) { frame._frame.create(frame._width, frame._height, Graphics::PixelFormat::createFormatCLUT8()); if (frame._paletteBase) { // Nibble-packed byte *pDest = (byte *)frame._frame.getPixels(); for (uint idx = 0; idx < frame._size; ++idx, ++src) { *pDest++ = *src & 0xF; *pDest++ = (*src >> 4); } } else if (frame._rleEncoded) { // RLE encoded byte *dst = (byte *)frame._frame.getPixels(); int frameSize = frame._width * frame._height; while (frameSize > 0) { if (*src == frame._rleMarker) { byte rleColor = src[1]; byte rleCount = src[2]; src += 3; frameSize -= rleCount; while (rleCount--) *dst++ = rleColor; } else { *dst++ = *src++; --frameSize; } } assert(frameSize == 0); } else { // Uncompressed frame Common::copy(src, src + frame._width * frame._height, (byte *)frame._frame.getPixels()); } } } // End of namespace Sherlock