/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_RESOURCES_H #define SHERLOCK_RESOURCES_H #include "common/array.h" #include "common/file.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "common/rect.h" #include "common/str.h" #include "common/stream.h" #include "graphics/surface.h" namespace Sherlock { typedef Common::Array CacheEntry; typedef Common::HashMap CacheHash; struct LibraryEntry { uint32 _offset, _size; int _index; LibraryEntry() : _index(0), _offset(0), _size(0) {} LibraryEntry(int index, uint32 offset, uint32 size) : _index(index), _offset(offset), _size(size) {} }; typedef Common::HashMap LibraryIndex; typedef Common::HashMap LibraryIndexes; class SherlockEngine; class Cache { private: CacheHash _resources; public: Cache(); bool isCached(const Common::String &filename) const; void load(const Common::String &name); void load(const Common::String &name, Common::SeekableReadStream &stream); Common::SeekableReadStream *get(const Common::String &filename) const; }; class Resources { private: Cache _cache; LibraryIndexes _indexes; int _resourceIndex; void loadLibraryIndex(const Common::String &libFilename, Common::SeekableReadStream *stream); public: Resources(); void addToCache(const Common::String &filename); void addToCache(const Common::String &filename, const Common::String &libFilename); void addToCache(const Common::String &filename, Common::SeekableReadStream &stream); bool isInCache(const Common::String &filename) const { return _cache.isCached(filename); } Common::SeekableReadStream *load(const Common::String &filename); Common::SeekableReadStream *load(const Common::String &filename, const Common::String &libraryFile); bool exists(const Common::String &filename) const; int resourceIndex() const; }; struct ImageFrame { uint32 _size; uint16 _width, _height; int _paletteBase; bool _rleEncoded; Common::Point _offset; byte _rleMarker; Graphics::Surface _frame; operator Graphics::Surface &() { return _frame; } }; class ImageFile : public Common::Array { private: static SherlockEngine *_vm; void load(Common::SeekableReadStream &stream, bool skipPalette); void loadPalette(Common::SeekableReadStream &stream); void decompressFrame(ImageFrame &frame, const byte *src); public: byte _palette[256 * 3]; public: ImageFile(const Common::String &name, bool skipPal = false); ImageFile(Common::SeekableReadStream &stream, bool skipPal = false); ~ImageFile(); static void setVm(SherlockEngine *vm); }; } // End of namespace Sherlock #endif