/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_RESOURCES_H #define SHERLOCK_RESOURCES_H #include "common/array.h" #include "common/file.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "common/rect.h" #include "common/str.h" #include "common/stream.h" #include "graphics/surface.h" namespace Sherlock { typedef Common::Array CacheEntry; typedef Common::HashMap CacheHash; struct LibraryEntry { uint32 _offset, _size; int _index; LibraryEntry() : _index(0), _offset(0), _size(0) {} LibraryEntry(int index, uint32 offset, uint32 size) : _index(index), _offset(offset), _size(size) {} }; typedef Common::HashMap LibraryIndex; typedef Common::HashMap LibraryIndexes; class SherlockEngine; class Cache { private: SherlockEngine *_vm; CacheHash _resources; public: Cache(SherlockEngine *_vm); /** * Returns true if a given file is currently being cached */ bool isCached(const Common::String &filename) const; /** * Loads a file into the cache if it's not already present, and returns it. * If the file is LZW compressed, automatically decompresses it and loads * the uncompressed version into memory */ void load(const Common::String &name); /** * Load a cache entry based on a passed stream */ void load(const Common::String &name, Common::SeekableReadStream &stream); /** * Get a file from the cache */ Common::SeekableReadStream *get(const Common::String &filename) const; }; class Resources { private: SherlockEngine *_vm; Cache _cache; LibraryIndexes _indexes; int _resourceIndex; /** * Reads in the index from a library file, and caches it's index for later use */ void loadLibraryIndex(const Common::String &libFilename, Common::SeekableReadStream *stream, bool isNewStyle); public: Resources(SherlockEngine *vm); /** * Adds the specified file to the cache. If it's a library file, takes care of * loading it's index for future use */ void addToCache(const Common::String &filename); /** * Adds a resource from a library file to the cache */ void addToCache(const Common::String &filename, const Common::String &libFilename); /** * Adds a given stream to the cache under the given name */ void addToCache(const Common::String &filename, Common::SeekableReadStream &stream); bool isInCache(const Common::String &filename) const { return _cache.isCached(filename); } /** * Checks the passed stream, and if is compressed, deletes it and replaces it with it's uncompressed data */ void decompressIfNecessary(Common::SeekableReadStream *&stream); /** * Returns a stream for a given file */ Common::SeekableReadStream *load(const Common::String &filename); /** * Loads a specific resource from a given library file */ Common::SeekableReadStream *load(const Common::String &filename, const Common::String &libraryFile); /** * Returns true if the given file exists on disk or in the cache */ bool exists(const Common::String &filename) const; /** * Returns the index of the last loaded resource in it's given library file. * This will be used primarily when loading talk files, so the engine can * update the given conversation number in the journal */ int resourceIndex() const; /** * Decompresses LZW compressed data */ Common::SeekableReadStream *decompress(Common::SeekableReadStream &source); /** * Decompresses LZW compressed data */ Common::SeekableReadStream *decompress(Common::SeekableReadStream &source, uint32 outSize); /** * Decompresses LZW compressed data */ void decompress(Common::SeekableReadStream &source, byte *buffer, uint32 outSize); /** * Decompresses LZW compressed data */ static Common::SeekableReadStream *decompressLZ(Common::SeekableReadStream &source, uint32 outSize); /** * Decompresses LZW compressed data */ static void decompressLZ(Common::SeekableReadStream &source, byte *outBuffer, int32 outSize, int32 inSize); }; struct ImageFrame { uint32 _size; uint16 _width, _height; int _paletteBase; bool _rleEncoded; Common::Point _offset; byte _rleMarker; Graphics::Surface _frame; /** * Return the frame width adjusted by a specified scale amount */ int sDrawXSize(int scaleVal) const; /** * Return the frame height adjusted by a specified scale amount */ int sDrawYSize(int scaleVal) const; /** * Return the frame offset x adjusted by a specified scale amount */ int sDrawXOffset(int scaleVal) const; /** * Return the frame offset y adjusted by a specified scale amount */ int sDrawYOffset(int scaleVal) const; }; class ImageFile : public Common::Array { private: static SherlockEngine *_vm; /** * Load the data of the sprite */ void load(Common::SeekableReadStream &stream, bool skipPalette, bool animImages); /** * Gets the palette at the start of the sprite file */ void loadPalette(Common::SeekableReadStream &stream); /** * Decompress a single frame for the sprite */ void decompressFrame(ImageFrame &frame, const byte *src); public: byte _palette[256 * 3]; public: ImageFile(const Common::String &name, bool skipPal = false, bool animImages = false); ImageFile(Common::SeekableReadStream &stream, bool skipPal = false); ~ImageFile(); static void setVm(SherlockEngine *vm); }; class ImageFile3DO : public Common::Array { private: static SherlockEngine *_vm; /** * Load the data of the sprite */ void load(Common::SeekableReadStream &stream, bool animImages); /** * Decompress a single frame for the sprite */ void decompressFrame(Common::SeekableReadStream *stream, ImageFrame &frame, const byte *src); inline uint16 convertPixel(uint16 pixel3DO); public: ImageFile3DO(const Common::String &name, bool animImages = false); ImageFile3DO(Common::SeekableReadStream &stream); ~ImageFile3DO(); static void setVm(SherlockEngine *vm); }; } // End of namespace Sherlock #endif