/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_ROOM_H #define SHERLOCK_ROOM_H #include "common/scummsys.h" #include "sherlock/sprite.h" namespace Sherlock { #define ROOMS_COUNT 63 /* struct RoomBounds { int x, y, width, height; }; struct BgshapeSub { uint16 value; }; struct Bgshape { char name[12]; char description[41]; char *textBufferPtr; byte *seqBufPtr; Sprite *sprite; SpriteFrame *spriteFrame; byte byte05; byte seqBigCountFlag; int16 seqIndex; int16 canimIndex; int16 x, y; int16 xIncr, yIncr, uint16 status; int16 x2, y2; int16 width2, height2; uint16 word02; uint16 word03; byte flag; byte itemValue; uint16 word01; uint16 word05; uint16 stringIndex; int16 width, height; uint16 word04; byte flagsAndIndex; uint16 frameCount; byte spriteFlags; char string1[50]; byte byte07; byte byte01; byte byte02; int16 boundsX, boundsY; byte direction; byte animIndex; char string2[50]; byte byte06; byte seqByte; uint16 textBufferOfs; byte byte03; uint16 framesCopyCount; byte byte08; char string3[51]; uint16 word06; uint16 word07; uint16 word08; uint16 word09; BgshapeSub subItems[4]; }; */ class Rooms { public: bool _stats[ROOMS_COUNT][9]; bool _savedStats[ROOMS_COUNT][9]; int _goToRoom; public: Rooms(); }; } // End of namespace Sherlock #endif