/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/saveload.h" #include "sherlock/surface.h" #include "sherlock/sherlock.h" #include "sherlock/scalpel/scalpel_saveload.h" #include "sherlock/tattoo/widget_files.h" #include "common/system.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" namespace Sherlock { const char *const EMPTY_SAVEGAME_SLOT = "-EMPTY-"; static const char *const SAVEGAME_STR = "SHLK"; #define SAVEGAME_STR_SIZE 4 /*----------------------------------------------------------------*/ SaveManager *SaveManager::init(SherlockEngine *vm, const Common::String &target) { if (vm->getGameID() == GType_SerratedScalpel) return new Scalpel::ScalpelSaveManager(vm, target); else return new Tattoo::WidgetFiles(vm, target); } SaveManager::SaveManager(SherlockEngine *vm, const Common::String &target) : _vm(vm), _target(target) { _saveThumb = nullptr; _justLoaded = false; _savegameIndex = 0; } SaveManager::~SaveManager() { if (_saveThumb) { _saveThumb->free(); delete _saveThumb; } } void SaveManager::createSavegameList() { Screen &screen = *_vm->_screen; _savegames.clear(); for (int idx = 0; idx < MAX_SAVEGAME_SLOTS; ++idx) _savegames.push_back(EMPTY_SAVEGAME_SLOT); SaveStateList saveList = getSavegameList(_target); for (uint idx = 0; idx < saveList.size(); ++idx) { int slot = saveList[idx].getSaveSlot(); if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS) _savegames[slot] = saveList[idx].getDescription(); } // Ensure the names will fit on the screen for (uint idx = 0; idx < _savegames.size(); ++idx) { int width = screen.stringWidth(_savegames[idx]) + 24; if (width > 308) { // It won't fit in, so remove characters until it does do { width -= screen.charWidth(_savegames[idx].lastChar()); _savegames[idx].deleteLastChar(); } while (width > 300); } } } SaveStateList SaveManager::getSavegameList(const Common::String &target) { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.0##", target.c_str()); SherlockSavegameHeader header; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (readSavegameHeader(in, header)) saveList.push_back(SaveStateDescriptor(slot, header._saveName)); delete in; } } } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } WARN_UNUSED_RESULT bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header, bool skipThumbnail) { char saveIdentBuffer[SAVEGAME_STR_SIZE + 1]; // Validate the header Id in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1); if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE)) return false; header._version = in->readByte(); if (header._version < MINIMUM_SAVEGAME_VERSION || header._version > CURRENT_SAVEGAME_VERSION) return false; // Read in the string header._saveName.clear(); char ch; while ((ch = (char)in->readByte()) != '\0') header._saveName += ch; // Get the thumbnail if (!Graphics::loadThumbnail(*in, header._thumbnail, skipThumbnail)) { return false; } // Read in save date/time header._year = in->readSint16LE(); header._month = in->readSint16LE(); header._day = in->readSint16LE(); header._hour = in->readSint16LE(); header._minute = in->readSint16LE(); header._totalFrames = in->readUint32LE(); return true; } void SaveManager::writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header) { // Write out a savegame header out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1); out->writeByte(CURRENT_SAVEGAME_VERSION); // Write savegame name out->write(header._saveName.c_str(), header._saveName.size()); out->writeByte('\0'); // Handle the thumbnail. If there's already one set by the game, create one if (!_saveThumb) createThumbnail(); Graphics::saveThumbnail(*out, *_saveThumb); _saveThumb->free(); delete _saveThumb; _saveThumb = nullptr; // Write out the save date/time TimeDate td; g_system->getTimeAndDate(td); out->writeSint16LE(td.tm_year + 1900); out->writeSint16LE(td.tm_mon + 1); out->writeSint16LE(td.tm_mday); out->writeSint16LE(td.tm_hour); out->writeSint16LE(td.tm_min); out->writeUint32LE(_vm->_events->getFrameCounter()); } void SaveManager::createThumbnail() { if (_saveThumb) { _saveThumb->free(); delete _saveThumb; } _saveThumb = new Graphics::Surface(); if (!IS_3DO) { uint8 thumbPalette[PALETTE_SIZE]; _vm->_screen->getPalette(thumbPalette); ::createThumbnail(_saveThumb, (const byte *)_vm->_screen->getPixels(), SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, thumbPalette); } else { ::createThumbnailFromScreen(_saveThumb); } } void SaveManager::loadGame(int slot) { Events &events = *_vm->_events; Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading( generateSaveName(slot)); if (!saveFile) return; // Load the savaegame header SherlockSavegameHeader header; if (!readSavegameHeader(saveFile, header)) error("Invalid savegame"); // Synchronize the savegame data Serializer s(saveFile, nullptr); s.setVersion(header._version); synchronize(s); delete saveFile; events.clearEvents(); } void SaveManager::saveGame(int slot, const Common::String &name) { Events &events = *_vm->_events; Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving( generateSaveName(slot)); SherlockSavegameHeader header; header._saveName = name; writeSavegameHeader(out, header); // Synchronize the savegame data Serializer s(nullptr, out); s.setVersion(CURRENT_SAVEGAME_VERSION); synchronize(s); out->finalize(); delete out; events.clearEvents(); } Common::String SaveManager::generateSaveName(int slot) { return Common::String::format("%s.%03d", _target.c_str(), slot); } void SaveManager::synchronize(Serializer &s) { Inventory &inv = *_vm->_inventory; Journal &journal = *_vm->_journal; Map &map = *_vm->_map; People &people = *_vm->_people; Scene &scene = *_vm->_scene; Screen &screen = *_vm->_screen; Talk &talk = *_vm->_talk; int oldFont = screen.fontNumber(); inv.synchronize(s); journal.synchronize(s); people.synchronize(s); map.synchronize(s); scene.synchronize(s); screen.synchronize(s); talk.synchronize(s); _vm->synchronize(s); if (screen.fontNumber() != oldFont) journal.resetPosition(); _justLoaded = s.isLoading(); } bool SaveManager::isSlotEmpty(int slot) const { return _savegames[slot].equalsIgnoreCase(EMPTY_SAVEGAME_SLOT); } } // End of namespace Sherlock