/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_DARTS_H #define SHERLOCK_DARTS_H #include "sherlock/resources.h" namespace Sherlock { namespace Scalpel { class ScalpelEngine; class Darts { private: ScalpelEngine *_vm; ImageFile *_dartImages; int _dartScore1, _dartScore2; int _roundNumber; int _level; int _computerPlayer; Common::String _opponent; bool _playerDartMode; int _roundScore; bool _oldDartButtons; void loadDarts(); void initDarts(); void closeDarts(); void showNames(int playerNum); void showStatus(int playerNum); int throwDart(int dartNum, int computer); void drawDartThrow(const Common::Point &pt); void erasePowerBars(); int doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical); bool dartHit(); int dartScore(const Common::Point &pt); Common::Point getComputerDartDest(int playerNum); bool findNumberOnBoard(int aim, Common::Point &pt); void setFlagsForDarts(int flagNum); public: Darts(ScalpelEngine *vm); void playDarts(); }; } // End of namespace Scalpel } // End of namespace Sherlock #endif