/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SCALPEL_DRIVERS_MIDIDRIVER_H #define SHERLOCK_SCALPEL_DRIVERS_MIDIDRIVER_H #include "sherlock/sherlock.h" #include "audio/mididrv.h" #include "common/error.h" namespace Sherlock { extern MidiDriver *MidiDriver_SH_AdLib_create(); extern void MidiDriver_SH_AdLib_newMusicData(MidiDriver *driver, byte *musicData, int32 musicDataSize); extern MidiDriver *MidiDriver_MT32_create(); extern void MidiDriver_MT32_uploadPatches(MidiDriver *driver, byte *driverData, int32 driverSize); extern void MidiDriver_MT32_newMusicData(MidiDriver *driver, byte *musicData, int32 musicDataSize); } // End of namespace Sherlock #endif // SHERLOCK_SCALPEL_DRIVERS_MIDIDRIVER_H