/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SCALPEL_H #define SHERLOCK_SCALPEL_H #include "sherlock/sherlock.h" #include "sherlock/scalpel/scalpel_darts.h" namespace Sherlock { namespace Scalpel { extern uint BUTTON_TOP; extern uint BUTTON_MIDDLE; extern uint BUTTON_BOTTOM; extern uint COMMAND_FOREGROUND; extern uint COMMAND_HIGHLIGHTED; extern uint COMMAND_NULL; extern uint INFO_FOREGROUND; extern uint INFO_BACKGROUND; extern uint INV_FOREGROUND; extern uint INV_BACKGROUND; extern uint PEN_COLOR; extern uint INFO_BLACK; extern uint BORDER_COLOR; extern uint COMMAND_BACKGROUND; extern uint BUTTON_BACKGROUND; extern uint TALK_FOREGROUND; extern uint TALK_NULL; class ScalpelEngine : public SherlockEngine { private: Darts *_darts; int _mapResult; /** * Initialize graphics mode */ void setupGraphics(); /** * Show the 3DO splash screen */ bool show3DOSplash(); /** * Show the starting city cutscene which shows the game title */ bool showCityCutscene(); bool showCityCutscene3DO(); /** * Show the back alley where the initial murder takes place */ bool showAlleyCutscene(); bool showAlleyCutscene3DO(); /** * Show the Baker Street outside cutscene */ bool showStreetCutscene(); bool showStreetCutscene3DO(); /** * Show Holmes and Watson at the breakfast table, lestrade's note, and then the scrolling credits */ bool showOfficeCutscene(); bool showOfficeCutscene3DO(); /** * Show the game credits */ bool scrollCredits(); /** * Load the default inventory for the game, which includes both the initial active inventory, * as well as special pending inventory items which can appear automatically in the player's * inventory once given required flags are set */ void loadInventory(); /** * Transition to show an image */ void showLBV(const Common::String &filename); protected: /** * Game initialization */ virtual void initialize(); /** * Show the opening sequence */ virtual void showOpening(); /** * Starting a scene within the game */ virtual void startScene(); public: ScalpelEngine(OSystem *syst, const SherlockGameDescription *gameDesc); virtual ~ScalpelEngine(); /** * Takes care of clearing the mirror in scene 12 (mansion drawing room), in case anything drew over it */ void eraseBrumwellMirror(); /** * Takes care of drawing Holme's reflection onto the mirror in scene 12 (mansion drawing room) */ void doBrumwellMirror(); /** * This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it */ void flushBrumwellMirror(); /** * Show the ScummVM restore savegame dialog */ void showScummVMSaveDialog(); /** * Show the ScummVM restore savegame dialog */ void showScummVMRestoreDialog(); /** * Play back a 3do movie */ bool play3doMovie(const Common::String &filename, const Common::Point &pos, bool isPortrait = false); }; } // End of namespace Scalpel } // End of namespace Sherlock #endif