/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SCALPEL_DARTS_H #define SHERLOCK_SCALPEL_DARTS_H #include "sherlock/image_file.h" namespace Sherlock { namespace Scalpel { class ScalpelEngine; class Darts { private: ScalpelEngine *_vm; ImageFile *_dartImages; int _dartScore1, _dartScore2; int _roundNumber; int _level; int _computerPlayer; Common::String _opponent; bool _playerDartMode; int _roundScore; bool _oldDartButtons; /** * Load the graphics needed for the dart game */ void loadDarts(); /** * Initializes the variables needed for the dart game */ void initDarts(); /** * Frees the images used by the dart game */ void closeDarts(); /** * Show the names of the people playing, Holmes and his opponent */ void showNames(int playerNum); /** * Show the player score and game status */ void showStatus(int playerNum); /** * Throws a single dart. * @param dartNum Dart number * @param computer 0 = Player, 1 = 1st player computer, 2 = 2nd player computer * @returns Score for what dart hit */ int throwDart(int dartNum, int computer); /** * Draw a dart moving towards the board */ void drawDartThrow(const Common::Point &pt); /** * Erases the power bars */ void erasePowerBars(); /** * Show a gradually incrementing incrementing power that bar. If goToPower is provided, it will * increment to that power level ignoring all keyboard input (ie. for computer throws). * Otherwise, it will increment until either a key/mouse button is pressed, or it reaches the end */ int doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical); /** * Returns true if a mouse button or key is pressed. */ int dartHit(); /** * Return the score of the given location on the dart-board */ int dartScore(const Common::Point &pt); /** * Calculates where a computer player is trying to throw their dart, and choose the actual * point that was hit with some margin of error */ Common::Point getComputerDartDest(int playerNum); /** * Returns the center position for the area of the dartboard with a given number */ bool findNumberOnBoard(int aim, Common::Point &pt); public: Darts(ScalpelEngine *vm); /** * Main method for playing darts game */ void playDarts(); }; } // End of namespace Scalpel } // End of namespace Sherlock #endif