/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/scalpel/scalpel_debugger.h" #include "sherlock/sherlock.h" #include "audio/mixer.h" #include "audio/decoders/3do.h" #include "audio/decoders/aiff.h" #include "audio/decoders/wave.h" namespace Sherlock { namespace Scalpel { ScalpelDebugger::ScalpelDebugger(SherlockEngine *vm) : Debugger(vm) { registerCmd("3do_playmovie", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayMovie)); registerCmd("3do_playaudio", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayAudio)); } bool ScalpelDebugger::cmd3DO_PlayMovie(int argc, const char **argv) { if (argc != 2) { debugPrintf("Format: 3do_playmovie <3do-movie-file>\n"); return true; } // play gets postponed until debugger is closed Common::String filename = argv[1]; _3doPlayMovieFile = filename; return cmdExit(0, 0); } bool ScalpelDebugger::cmd3DO_PlayAudio(int argc, const char **argv) { if (argc != 2) { debugPrintf("Format: 3do_playaudio <3do-audio-file>\n"); return true; } Common::File *file = new Common::File(); if (!file->open(argv[1])) { debugPrintf("can not open specified audio file\n"); return true; } Audio::AudioStream *testStream; Audio::SoundHandle testHandle; // Try to load the given file as AIFF/AIFC testStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES); if (testStream) { g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &testHandle, testStream); _vm->_events->clearEvents(); while ((!_vm->shouldQuit()) && g_system->getMixer()->isSoundHandleActive(testHandle)) { _vm->_events->pollEvents(); g_system->delayMillis(10); if (_vm->_events->kbHit()) { break; } } debugPrintf("playing completed\n"); g_system->getMixer()->stopHandle(testHandle); } return true; } } // End of namespace Scalpel } // End of namespace Sherlock