/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SCALPEL_FIXED_TEXT_H #define SHERLOCK_SCALPEL_FIXED_TEXT_H #include "sherlock/fixed_text.h" namespace Sherlock { namespace Scalpel { enum FixedTextId { // Game hotkeys kFixedText_Game_Hotkeys = 0, // Window buttons kFixedText_Window_Exit, kFixedText_Window_Up, kFixedText_Window_Down, // Inventory buttons kFixedText_Inventory_Exit, kFixedText_Inventory_Look, kFixedText_Inventory_Use, kFixedText_Inventory_Give, // Journal text kFixedText_Journal_WatsonsJournal, kFixedText_Journal_Page, // Journal buttons kFixedText_Journal_Exit, kFixedText_Journal_Back10, kFixedText_Journal_Up, kFixedText_Journal_Down, kFixedText_Journal_Ahead10, kFixedText_Journal_Search, kFixedText_Journal_FirstPage, kFixedText_Journal_LastPage, kFixedText_Journal_PrintText, // Journal search kFixedText_JournalSearch_Exit, kFixedText_JournalSearch_Backward, kFixedText_JournalSearch_Forward, kFixedText_JournalSearch_NotFound, // Settings kFixedText_Settings_Exit, kFixedText_Settings_MusicOn, kFixedText_Settings_MusicOff, kFixedText_Settings_PortraitsOn, kFixedText_Settings_PortraitsOff, kFixedText_Settings_JoystickOff, kFixedText_Settings_NewFontStyle, kFixedText_Settings_SoundEffectsOn, kFixedText_Settings_SoundEffectsOff, kFixedText_Settings_WindowsSlide, kFixedText_Settings_WindowsAppear, kFixedText_Settings_CalibrateJoystick, kFixedText_Settings_AutoHelpLeft, kFixedText_Settings_AutoHelpRight, kFixedText_Settings_VoicesOn, kFixedText_Settings_VoicesOff, kFixedText_Settings_FadeByPixel, kFixedText_Settings_FadeDirectly, kFixedText_Settings_KeyPadSlow, kFixedText_Settings_KeyPadFast, // Load/Save kFixedText_LoadSave_Exit, kFixedText_LoadSave_Load, kFixedText_LoadSave_Save, kFixedText_LoadSave_Up, kFixedText_LoadSave_Down, kFixedText_LoadSave_Quit, // Quit Game kFixedText_QuitGame_Question, kFixedText_QuitGame_Yes, kFixedText_QuitGame_No, // Press key text kFixedText_PressKey_ForMore, kFixedText_PressKey_ToContinue, // Initial inventory kFixedText_InitInventory_Message, kFixedText_InitInventory_HolmesCard, kFixedText_InitInventory_Tickets, kFixedText_InitInventory_CuffLink, kFixedText_InitInventory_WireHook, kFixedText_InitInventory_Note, kFixedText_InitInventory_OpenWatch, kFixedText_InitInventory_Paper, kFixedText_InitInventory_Letter, kFixedText_InitInventory_Tarot, kFixedText_InitInventory_OrnateKey, kFixedText_InitInventory_PawnTicket, // SH1: User Interface kFixedText_UserInterface_NoThankYou, kFixedText_UserInterface_YouCantDoThat, kFixedText_UserInterface_Done, kFixedText_UserInterface_Use, kFixedText_UserInterface_UseOn, kFixedText_UserInterface_Give, kFixedText_UserInterface_GiveTo, // People names kFixedText_People_SherlockHolmes, kFixedText_People_DrWatson, kFixedText_People_InspectorLestrade, kFixedText_People_ConstableOBrien, kFixedText_People_ConstableLewis, kFixedText_People_SheilaParker, kFixedText_People_HenryCarruthers, kFixedText_People_Lesley, kFixedText_People_AnUsher, kFixedText_People_FredrickEpstein, kFixedText_People_MrsWorthington, kFixedText_People_TheCoach, kFixedText_People_APlayer, kFixedText_People_Tim, kFixedText_People_JamesSanders, kFixedText_People_Belle, kFixedText_People_CleaningGirl, kFixedText_People_Wiggins, kFixedText_People_Paul, kFixedText_People_TheBartender, kFixedText_People_ADirtyDrunk, kFixedText_People_AShoutingDrunk, kFixedText_People_AStaggeringDrunk, kFixedText_People_TheBouncer, kFixedText_People_TheCoroner, kFixedText_People_ReginaldSnipes, kFixedText_People_GeorgeBlackwood, kFixedText_People_Lars, kFixedText_People_TheChemist, kFixedText_People_InspectorGregson, kFixedText_People_JacobFarthington, kFixedText_People_Mycroft, kFixedText_People_OldSherman, kFixedText_People_Richard, kFixedText_People_TheBarman, kFixedText_People_ADandyPlayer, kFixedText_People_ARoughlookingPlayer, kFixedText_People_ASpectator, kFixedText_People_RobertHunt, kFixedText_People_Violet, kFixedText_People_Pettigrew, kFixedText_People_Augie, kFixedText_People_AnnaCarroway, kFixedText_People_AGuard, kFixedText_People_AntonioCaruso, kFixedText_People_TobyTheDog, kFixedText_People_SimonKingsley, kFixedText_People_Alfred, kFixedText_People_LadyBrumwell, kFixedText_People_MadameRosa, kFixedText_People_JosephMoorehead, kFixedText_People_MrsBeale, kFixedText_People_Felix, kFixedText_People_Hollingston, kFixedText_People_ConstableCallaghan, kFixedText_People_SergeantDuncan, kFixedText_People_LordBrumwell, kFixedText_People_NigelJaimeson, kFixedText_People_Jonas, kFixedText_People_ConstableDugan }; struct FixedTextActionEntry { const char *const *fixedTextArray; int fixedTextArrayCount; }; struct FixedTextLanguageEntry { Common::Language language; const char *const *fixedTextArray; const FixedTextActionEntry *actionArray; }; class ScalpelFixedText: public FixedText { private: const FixedTextLanguageEntry *_curLanguageEntry; public: ScalpelFixedText(SherlockEngine *vm); virtual ~ScalpelFixedText() {} /** * Gets text */ virtual const char *getText(int fixedTextId); /** * Get action message */ virtual const Common::String getActionMessage(FixedTextActionId actionId, int messageIndex); }; } // End of namespace Scalpel } // End of namespace Sherlock #endif