/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SCALPEL_JOURNAL_H #define SHERLOCK_SCALPEL_JOURNAL_H #include "sherlock/journal.h" #include "sherlock/saveload.h" #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" #include "common/str-array.h" #include "common/stream.h" namespace Sherlock { namespace Scalpel { enum JournalButton { BTN_NONE, BTN_EXIT, BTN_BACK10, BTN_UP, BTN_DOWN, BTN_AHEAD110, BTN_SEARCH, BTN_FIRST_PAGE, BTN_LAST_PAGE, BTN_PRINT_TEXT }; class ScalpelJournal: public Journal { private: /** * Load the list of journal locations */ void loadLocations(); /** * Display the arrows that can be used to scroll up and down pages */ void doArrows(); /** * Show the search submenu and allow the player to enter a search string */ int getSearchString(bool printError); /** * Returns the button, if any, that is under the specified position */ JournalButton getHighlightedButton(const Common::Point &pt); public: ScalpelJournal(SherlockEngine *vm); virtual ~ScalpelJournal() {} /** * Display the journal */ void drawInterface(); /** * Handle events whilst the journal is being displayed */ bool handleEvents(int key); public: /** * Draw the journal background, frame, and interface buttons */ virtual void drawFrame(); /** * Reset viewing position to the start of the journal */ virtual void resetPosition(); }; } // End of namespace Scalpel } // End of namespace Sherlock #endif