/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/scalpel/scalpel_screen.h" #include "sherlock/scalpel/scalpel.h" namespace Sherlock { namespace Scalpel { ScalpelScreen::ScalpelScreen(SherlockEngine *vm) : Screen(vm) { } void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX, const Common::String &str) { Surface &bb = *_backBuffer; bb.fillRect(Common::Rect(bounds.left, bounds.top, bounds.right, bounds.top + 1), BUTTON_TOP); bb.fillRect(Common::Rect(bounds.left, bounds.top, bounds.left + 1, bounds.bottom), BUTTON_TOP); bb.fillRect(Common::Rect(bounds.right - 1, bounds.top, bounds.right, bounds.bottom), BUTTON_BOTTOM); bb.fillRect(Common::Rect(bounds.left + 1, bounds.bottom - 1, bounds.right, bounds.bottom), BUTTON_BOTTOM); bb.fillRect(Common::Rect(bounds.left + 1, bounds.top + 1, bounds.right - 1, bounds.bottom - 1), BUTTON_MIDDLE); gPrint(Common::Point(textX, bounds.top), COMMAND_HIGHLIGHTED, "%c", str[0]); gPrint(Common::Point(textX + charWidth(str[0]), bounds.top), COMMAND_FOREGROUND, "%s", str.c_str() + 1); } void ScalpelScreen::buttonPrint(const Common::Point &pt, byte color, bool slamIt, const Common::String &str) { int xStart = pt.x - stringWidth(str) / 2; if (color == COMMAND_FOREGROUND) { // First character needs to be highlighted if (slamIt) { print(Common::Point(xStart, pt.y + 1), COMMAND_HIGHLIGHTED, "%c", str[0]); print(Common::Point(xStart + charWidth(str[0]), pt.y + 1), COMMAND_FOREGROUND, "%s", str.c_str() + 1); } else { gPrint(Common::Point(xStart, pt.y), COMMAND_HIGHLIGHTED, "%c", str[0]); gPrint(Common::Point(xStart + charWidth(str[0]), pt.y), COMMAND_FOREGROUND, "%s", str.c_str() + 1); } } else if (slamIt) { print(Common::Point(xStart, pt.y + 1), color, "%s", str.c_str()); } else { gPrint(Common::Point(xStart, pt.y), color, "%s", str.c_str()); } } void ScalpelScreen::makePanel(const Common::Rect &r) { _backBuffer->fillRect(r, BUTTON_MIDDLE); _backBuffer->hLine(r.left, r.top, r.right - 2, BUTTON_TOP); _backBuffer->hLine(r.left + 1, r.top + 1, r.right - 3, BUTTON_TOP); _backBuffer->vLine(r.left, r.top, r.bottom - 1, BUTTON_TOP); _backBuffer->vLine(r.left + 1, r.top + 1, r.bottom - 2, BUTTON_TOP); _backBuffer->vLine(r.right - 1, r.top, r.bottom - 1, BUTTON_BOTTOM); _backBuffer->vLine(r.right - 2, r.top + 1, r.bottom - 2, BUTTON_BOTTOM); _backBuffer->hLine(r.left, r.bottom - 1, r.right - 1, BUTTON_BOTTOM); _backBuffer->hLine(r.left + 1, r.bottom - 2, r.right - 1, BUTTON_BOTTOM); } void ScalpelScreen::makeField(const Common::Rect &r) { _backBuffer->fillRect(r, BUTTON_MIDDLE); _backBuffer->hLine(r.left, r.top, r.right - 1, BUTTON_BOTTOM); _backBuffer->hLine(r.left + 1, r.bottom - 1, r.right - 1, BUTTON_TOP); _backBuffer->vLine(r.left, r.top + 1, r.bottom - 1, BUTTON_BOTTOM); _backBuffer->vLine(r.right - 1, r.top + 1, r.bottom - 2, BUTTON_TOP); } } // End of namespace Scalpel } // End of namespace Sherlock