/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SCALPEL_SCREEN_H #define SHERLOCK_SCALPEL_SCREEN_H #include "sherlock/screen.h" namespace Sherlock { class SherlockEngine; namespace Scalpel { class ScalpelScreen : public Screen { public: ScalpelScreen(SherlockEngine *vm); virtual ~ScalpelScreen() {} /** * Draws a button for use in the inventory, talk, and examine dialogs. * ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted. */ void makeButton(const Common::Rect &bounds, int textX, const Common::String &buttonText, bool textContainsHotkey = true); /** * Prints an interface command with the first letter highlighted to indicate * what keyboard shortcut is associated with it * ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted. */ void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &buttonText, bool textContainsHotkey = true); /** * Draw a panel in the back buffer with a raised area effect around the edges */ void makePanel(const Common::Rect &r); /** * Draw a field in the back buffer with a raised area effect around the edges, * suitable for text input. */ void makeField(const Common::Rect &r); }; } // End of namespace Scalpel } // End of namespace Sherlock #endif