/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SCALPEL_SCREEN_H #define SHERLOCK_SCALPEL_SCREEN_H #include "sherlock/screen.h" namespace Sherlock { class SherlockEngine; namespace Scalpel { class ScalpelScreen : public Screen { public: ScalpelScreen(SherlockEngine *vm); virtual ~ScalpelScreen() {} /** * Draws a button for use in the inventory, talk, and examine dialogs. * ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted. */ void makeButton(const Common::Rect &bounds, int textX, const Common::String &buttonText, bool textContainsHotkey = true); /** * Prints an interface command with the first letter highlighted to indicate * what keyboard shortcut is associated with it * ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted. */ void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &buttonText, bool textContainsHotkey = true); /** * Draw a panel in the back buffer with a raised area effect around the edges */ void makePanel(const Common::Rect &r); /** * Draw a field in the back buffer with a raised area effect around the edges, * suitable for text input. */ void makeField(const Common::Rect &r); }; class Scalpel3DOScreen : public ScalpelScreen { protected: /** * Draws a sub-section of a surface at a given position within this surface * Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface */ virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds); /** * Draws a surface at a given position within this surface with transparency */ virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped, int overrideColor); public: Scalpel3DOScreen(SherlockEngine *vm) : ScalpelScreen(vm) {} virtual ~Scalpel3DOScreen() {} /** * Draws a sub-section of a surface at a given position within this surface */ void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt); /** * Fade backbuffer 1 into screen (3DO RGB!) */ void fadeIntoScreen3DO(int speed); void blitFrom3DOcolorLimit(uint16 color); /** * Fill a given area of the surface with a given color */ virtual void fillRect(const Common::Rect &r, uint color); virtual uint16 w() const; virtual uint16 h() const; }; } // End of namespace Scalpel } // End of namespace Sherlock #endif