/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SCALPEL_TALK_H #define SHERLOCK_SCALPEL_TALK_H #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" #include "common/serializer.h" #include "common/stream.h" #include "common/stack.h" #include "sherlock/talk.h" namespace Sherlock { namespace Scalpel { class ScalpelTalk : public Talk { private: OpcodeReturn cmdSwitchSpeaker(const byte *&str); OpcodeReturn cmdAssignPortraitLocation(const byte *&str); OpcodeReturn cmdGotoScene(const byte *&str); OpcodeReturn cmdClearInfoLine(const byte *&str); OpcodeReturn cmdClearWindow(const byte *&str); OpcodeReturn cmdDisplayInfoLine(const byte *&str); OpcodeReturn cmdElse(const byte *&str); OpcodeReturn cmdIf(const byte *&str); OpcodeReturn cmdMoveMouse(const byte *&str); OpcodeReturn cmdPlayPrologue(const byte *&str); OpcodeReturn cmdRemovePortrait(const byte *&str); OpcodeReturn cmdSfxCommand(const byte *&str); OpcodeReturn cmdSummonWindow(const byte *&str); OpcodeReturn cmdCarriageReturn(const byte *&str); OpcodeReturn cmdWalkToCoords(const byte *&str); protected: /** * Display the talk interface window */ virtual void talkInterface(const byte *&str); /** * Pause when displaying a talk dialog on-screen */ virtual void talkWait(const byte *&str); /** * Trigger to play a 3DO talk dialog movie */ virtual void talk3DOMovieTrigger(int selector, int subIndex); public: ScalpelTalk(SherlockEngine *vm); virtual ~ScalpelTalk() {} }; } // End of namespace Scalpel } // End of namespace Sherlock #endif