/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SETTINGS_H #define SHERLOCK_SETTINGS_H #include "common/scummsys.h" namespace Sherlock { class SherlockEngine; namespace Scalpel { class Settings { private: SherlockEngine *_vm; Settings(SherlockEngine *vm) : _vm(vm) { _hotkeyExit = 0; _hotkeyMusic = 0; _hotkeyPortraits = 0; _hotkeyNewFontStyle = 0; _hotkeySoundEffects = 0; _hotkeyWindows = 0; _hotkeyAutoHelp = 0; _hotkeyVoices = 0; _hotkeyFade = 0; memset(_hotkeysIndexed, 0, sizeof(_hotkeysIndexed)); } byte _hotkeyExit; byte _hotkeyMusic; byte _hotkeyPortraits; byte _hotkeyNewFontStyle; byte _hotkeySoundEffects; byte _hotkeyWindows; byte _hotkeyAutoHelp; byte _hotkeyVoices; byte _hotkeyFade; byte _hotkeysIndexed[12]; /** * Draws the interface for the settings window */ void drawInterface(bool flag); /** * Draws the buttons for the settings dialog */ int drawButtons(const Common::Point &pt, int key); public: /** * Handles input when the settings window is being shown * @remarks Whilst this would in theory be better in the Journal class, since it displays in * the user interface, it uses so many internal UI fields, that it sort of made some sense * to put it in the UserInterface class. */ static void show(SherlockEngine *vm); }; } // End of namespace Scalpel } // End of namespace Sherlock #endif