/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SCALPEL_TSAGE_RESOURCES_H #define SHERLOCK_SCALPEL_TSAGE_RESOURCES_H #include "common/scummsys.h" #include "common/array.h" #include "common/file.h" #include "common/list.h" #include "common/str.h" #include "common/str-array.h" #include "common/util.h" #include "graphics/surface.h" #include "sherlock/screen.h" namespace Sherlock { namespace Scalpel { namespace TsAGE { // Magic number used by original game to identify valid memory blocks const uint32 MEMORY_ENTRY_ID = 0xE11DA722; const int MEMORY_POOL_SIZE = 1000; enum ResourceType { RES_LIBRARY, RES_STRIP, RES_IMAGE, RES_PALETTE, RES_VISAGE, RES_SOUND, RES_MESSAGE, RES_FONT, RES_POINTER, RES_BANK, RES_SND_DRIVER, RES_PRIORITY, RES_CONTROL, RES_WALKRGNS, RES_BITMAP, RES_SAVE, RES_SEQUENCE, // Return to Ringworld specific resource types RT17, RT18, RT19, RT20, RT21, RT22, RT23, RT24, RT25, RT26, RT27, RT28, RT29, RT30, RT31 }; class SectionEntry { public: ResourceType resType; uint16 resNum; uint32 fileOffset; SectionEntry() { resType = RES_LIBRARY; resNum = 0; fileOffset = 0; } }; class ResourceEntry { public: uint16 id; bool isCompressed; uint32 fileOffset; uint32 size; uint32 uncompressedSize; ResourceEntry() { id = 0; isCompressed = false; fileOffset = 0; size = 0; uncompressedSize = 0; } }; typedef Common::List ResourceList; class SectionList : public Common::List { public: uint32 fileOffset; SectionList() { fileOffset = 0; } }; class BitReader { private: Common::ReadStream &_stream; uint8 _remainder, _bitsLeft; byte readByte() { return _stream.eos() ? 0 : _stream.readByte(); } public: BitReader(Common::ReadStream &s) : _stream(s) { numBits = 9; _remainder = 0; _bitsLeft = 0; } uint16 readToken(); int numBits; }; class TLib { private: Common::StringArray _resStrings; private: Common::File _file; Common::String _filename; ResourceList _resources; SectionList _sections; void loadSection(uint32 fileOffset); void loadIndex(); static bool scanIndex(Common::File &f, ResourceType resType, int rlbNum, int resNum, ResourceEntry &resEntry); static void loadSection(Common::File &f, ResourceList &resources); public: TLib(const Common::String &filename); ~TLib(); const Common::String &getFilename() { return _filename; } const SectionList &getSections() { return _sections; } Common::SeekableReadStream *getResource(uint16 id, bool suppressErrors = false); Common::SeekableReadStream *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false); uint32 getResourceStart(ResourceType resType, uint16 resNum, uint16 rlbNum, ResourceEntry &entry); void getPalette(byte palette[PALETTE_SIZE], int paletteNum); }; } // end of namespace TsAGE } // end of namespace Scalpel } // end of namespace Sherlock #endif