/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/screen.h" #include "sherlock/sherlock.h" #include "common/system.h" #include "graphics/palette.h" namespace Sherlock { Screen::Screen(SherlockEngine *vm) : Surface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), _vm(vm), _backBuffer(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), _backBuffer2(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT) { _transitionSeed = 1; _fadeStyle = false; Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0); Common::fill(&_sMap[0], &_sMap[PALETTE_SIZE], 0); setFont(1); } void Screen::setFont(int fontNumber) { _fontNumber = fontNumber; Common::String fname = Common::String::format("FONT%d.VGS", fontNumber); Common::SeekableReadStream *stream = _vm->_res->load(fname); debug("TODO: Loading font %s, size - %d", fname.c_str(), stream->size()); delete stream; } void Screen::update() { // Merge the dirty rects mergeDirtyRects(); // Loop through copying dirty areas to the physical screen Common::List::iterator i; for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) { const Common::Rect &r = *i; const byte *srcP = (const byte *)getBasePtr(r.left, r.top); g_system->copyRectToScreen(srcP, this->pitch, r.left, r.top, r.width(), r.height()); } // Signal the physical screen to update g_system->updateScreen(); _dirtyRects.clear(); } void Screen::getPalette(byte palette[PALETTE_SIZE]) { g_system->getPaletteManager()->grabPalette(palette, 0, PALETTE_COUNT); } void Screen::setPalette(const byte palette[PALETTE_SIZE]) { g_system->getPaletteManager()->setPalette(palette, 0, PALETTE_COUNT); } int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) { int total = 0; byte tempPalette[PALETTE_SIZE]; getPalette(tempPalette); // For any palette component that doesn't already match the given destination // palette, change by 1 towards the reference palette component for (int idx = 0; idx < PALETTE_SIZE; ++idx) { if (tempPalette[idx] > palette[idx]) { tempPalette[idx] = MAX((int)palette[idx], (int)tempPalette[idx] - 4); ++total; } else if (tempPalette[idx] < palette[idx]) { tempPalette[idx] = MIN((int)palette[idx], (int)tempPalette[idx] + 4); ++total; } } if (total > 0) // Palette changed, so reload it setPalette(tempPalette); return total; } /** * Fade out the palette to black */ void Screen::fadeToBlack(int speed) { byte tempPalette[PALETTE_SIZE]; Common::fill(&tempPalette[0], &tempPalette[PALETTE_SIZE], 0); while (equalizePalette(tempPalette)) { _vm->_events->delay(15 * speed); } setPalette(tempPalette); } /** * Fade in a given palette */ void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) { int count = 50; while (equalizePalette(palette) && --count) { _vm->_events->delay(15 * speed); } setPalette(palette); } /** * Adds a rectangle to the list of modified areas of the screen during the * current frame */ void Screen::addDirtyRect(const Common::Rect &r) { _dirtyRects.push_back(r); assert(r.isValidRect() && r.width() > 0 && r.height() > 0); } /** * Merges together overlapping dirty areas of the screen */ void Screen::mergeDirtyRects() { Common::List::iterator rOuter, rInner; // Ensure dirty rect list has at least two entries rOuter = _dirtyRects.begin(); for (int i = 0; i < 2; ++i, ++rOuter) { if (rOuter == _dirtyRects.end()) return; } // Process the dirty rect list to find any rects to merge for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) { rInner = rOuter; while (++rInner != _dirtyRects.end()) { if ((*rOuter).intersects(*rInner)) { // these two rectangles overlap or // are next to each other - merge them unionRectangle(*rOuter, *rOuter, *rInner); // remove the inner rect from the list _dirtyRects.erase(rInner); // move back to beginning of list rInner = rOuter; } } } } /** * Returns the union of two dirty area rectangles */ bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) { destRect = src1; destRect.extend(src2); return !destRect.isEmpty(); } /** * Do a random pixel transition in from _backBuffer surface to the screen */ void Screen::randomTransition() { Events &events = *_vm->_events; const int TRANSITION_MULTIPLIER = 0x15a4e35; _dirtyRects.clear(); for (int idx = 0; idx <= 65535; ++idx) { _transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1; int offset = _transitionSeed & 65535; if (offset < (SHERLOCK_SCREEN_WIDTH * SHERLOCK_SCREEN_HEIGHT)) *((byte *)getPixels() + offset) = *((const byte *)_backBuffer.getPixels() + offset); if (idx != 0 && (idx % 100) == 0) { // Ensure there's a full screen dirty rect for the next frame update if (_dirtyRects.empty()) addDirtyRect(Common::Rect(0, 0, this->w, this->h)); events.pollEvents(); events.delay(1); } } // Make sure everything has been transferred blitFrom(_backBuffer); } /** * Transition to the surface from _backBuffer using a vertical transition */ void Screen::verticalTransition() { Events &events = *_vm->_events; byte table[SHERLOCK_SCREEN_WIDTH]; Common::fill(&table[0], &table[SHERLOCK_SCREEN_WIDTH], 0); for (int yp = 0; yp < SHERLOCK_SCREEN_HEIGHT; ++yp) { for (int xp = 0; xp < SHERLOCK_SCREEN_WIDTH; ++xp) { int temp = (table[xp] >= 197) ? SHERLOCK_SCREEN_HEIGHT - table[xp] : _vm->getRandomNumber(3) + 1; if (temp) { blitFrom(_backBuffer, Common::Point(xp, table[xp]), Common::Rect(xp, table[xp], xp + 1, table[xp] + temp)); table[xp] += temp; } } events.delay(10); } } /** * Prints the text passed onto the back buffer at the given position and color. * The string is then blitted to the screen */ void Screen::print(const Common::Point &pt, int fgColor, int bgColor, const char *format, ...) { // TODO } /** * Copies a section of the second back buffer into the main back buffer */ void Screen::restoreBackground(const Common::Rect &r) { Common::Rect tempRect = r; tempRect.clip(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT)); if (tempRect.isValidRect()) _backBuffer.blitFrom(_backBuffer2, Common::Point(tempRect.left, tempRect.top), tempRect); } /** * Copies a given area to the screen */ void Screen::slamArea(int16 xp, int16 yp, int16 w, int16 h) { slamRect(Common::Rect(xp, yp, xp + w, yp + h)); } /** * Copies a given area to the screen */ void Screen::slamRect(const Common::Rect &r) { Common::Rect tempRect = r; tempRect.clip(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); if (tempRect.isValidRect()) blitFrom(_backBuffer, Common::Point(tempRect.left, tempRect.top), tempRect); } /** * Copy an image from the back buffer to the screen, taking care of both the * new area covered by the shape as well as the old area, which must be restored */ void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, int16 *w, int16 *h) { Common::Point imgPos = pt + frame->_offset; Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->_frame.w, imgPos.y + frame->_frame.h); Common::Rect oldBounds(*xp, *yp, *xp + *w, *yp + *h); // See if the areas of the old and new overlap, and if so combine the areas if (newBounds.intersects(oldBounds)) { newBounds.extend(oldBounds); slamRect(newBounds); } else { // The two areas are independent, so copy them both slamRect(newBounds); slamRect(oldBounds); } *xp = newBounds.left; *yp = newBounds.top; *w = newBounds.width(); *h = newBounds.height(); } } // End of namespace Sherlock