/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/screen.h" #include "sherlock/sherlock.h" #include "sherlock/scalpel/scalpel_screen.h" #include "common/system.h" #include "common/util.h" #include "graphics/palette.h" namespace Sherlock { Screen *Screen::init(SherlockEngine *vm) { if (vm->getGameID() == GType_SerratedScalpel) return new Scalpel::ScalpelScreen(vm); else return new Screen(vm); } Screen::Screen(SherlockEngine *vm) : Surface(g_system->getWidth(), g_system->getHeight()), _vm(vm), _backBuffer1(g_system->getWidth(), g_system->getHeight()), _backBuffer2(g_system->getWidth(), g_system->getHeight()), _backBuffer(&_backBuffer1) { _transitionSeed = 1; _fadeStyle = false; Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0); Common::fill(&_sMap[0], &_sMap[PALETTE_SIZE], 0); Common::fill(&_tMap[0], &_tMap[PALETTE_SIZE], 0); // Set up the initial font setFont(IS_SERRATED_SCALPEL ? 1 : 4); // Rose Tattoo specific fields _fadeBytesRead = _fadeBytesToRead = 0; _oldFadePercent = 0; _flushScreen = false; } Screen::~Screen() { Fonts::free(); } void Screen::update() { // Merge the dirty rects mergeDirtyRects(); // Loop through copying dirty areas to the physical screen Common::List::iterator i; for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) { const Common::Rect &r = *i; const byte *srcP = (const byte *)getBasePtr(r.left, r.top); g_system->copyRectToScreen(srcP, _surface.pitch, r.left, r.top, r.width(), r.height()); } // Signal the physical screen to update g_system->updateScreen(); _dirtyRects.clear(); } void Screen::makeAllDirty() { addDirtyRect(Common::Rect(0, 0, this->w(), this->h())); } void Screen::getPalette(byte palette[PALETTE_SIZE]) { g_system->getPaletteManager()->grabPalette(palette, 0, PALETTE_COUNT); } void Screen::setPalette(const byte palette[PALETTE_SIZE]) { g_system->getPaletteManager()->setPalette(palette, 0, PALETTE_COUNT); } int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) { int total = 0; byte tempPalette[PALETTE_SIZE]; getPalette(tempPalette); // For any palette component that doesn't already match the given destination // palette, change by 1 towards the reference palette component for (int idx = 0; idx < PALETTE_SIZE; ++idx) { if (tempPalette[idx] > palette[idx]) { tempPalette[idx] = MAX((int)palette[idx], (int)tempPalette[idx] - 4); ++total; } else if (tempPalette[idx] < palette[idx]) { tempPalette[idx] = MIN((int)palette[idx], (int)tempPalette[idx] + 4); ++total; } } if (total > 0) // Palette changed, so reload it setPalette(tempPalette); return total; } void Screen::fadeToBlack(int speed) { byte tempPalette[PALETTE_SIZE]; Common::fill(&tempPalette[0], &tempPalette[PALETTE_SIZE], 0); while (equalizePalette(tempPalette)) { _vm->_events->delay(15 * speed); } setPalette(tempPalette); fillRect(Common::Rect(0, 0, _surface.w, _surface.h), 0); } void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) { int count = 50; while (equalizePalette(palette) && --count) { _vm->_events->delay(15 * speed); } setPalette(palette); } void Screen::addDirtyRect(const Common::Rect &r) { _dirtyRects.push_back(r); assert(r.width() > 0 && r.height() > 0); } void Screen::mergeDirtyRects() { Common::List::iterator rOuter, rInner; // Process the dirty rect list to find any rects to merge for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) { rInner = rOuter; while (++rInner != _dirtyRects.end()) { if ((*rOuter).intersects(*rInner)) { // these two rectangles overlap or // are next to each other - merge them unionRectangle(*rOuter, *rOuter, *rInner); // remove the inner rect from the list _dirtyRects.erase(rInner); // move back to beginning of list rInner = rOuter; } } } } bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) { destRect = src1; destRect.extend(src2); return !destRect.isEmpty(); } void Screen::randomTransition() { Events &events = *_vm->_events; const int TRANSITION_MULTIPLIER = 0x15a4e35; _dirtyRects.clear(); assert(IS_SERRATED_SCALPEL); for (int idx = 0; idx <= 65535 && !_vm->shouldQuit(); ++idx) { _transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1; int offset = _transitionSeed & 0xFFFF; if (offset < (this->w() * this->h())) *((byte *)getPixels() + offset) = *((const byte *)_backBuffer->getPixels() + offset); if (idx != 0 && (idx % 300) == 0) { // Ensure there's a full screen dirty rect for the next frame update if (_dirtyRects.empty()) addDirtyRect(Common::Rect(0, 0, _surface.w, _surface.h)); events.pollEvents(); events.delay(1); } } // Make sure everything has been transferred blitFrom(*_backBuffer); } void Screen::verticalTransition() { Events &events = *_vm->_events; byte table[640]; Common::fill(&table[0], &table[640], 0); for (int yp = 0; yp < this->h(); ++yp) { for (int xp = 0; xp < this->w(); ++xp) { int temp = (table[xp] >= (this->h() - 3)) ? this->h() - table[xp] : _vm->getRandomNumber(3) + 1; if (temp) { blitFrom(_backBuffer1, Common::Point(xp, table[xp]), Common::Rect(xp, table[xp], xp + 1, table[xp] + temp)); table[xp] += temp; } } events.delay(10); } } void Screen::fadeIntoScreen3DO(int speed) { Events &events = *_vm->_events; uint16 *currentScreenBasePtr = (uint16 *)getPixels(); uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels(); uint16 currentScreenPixel = 0; uint16 targetScreenPixel = 0; uint16 currentScreenPixelRed = 0; uint16 currentScreenPixelGreen = 0; uint16 currentScreenPixelBlue = 0; uint16 targetScreenPixelRed = 0; uint16 targetScreenPixelGreen = 0; uint16 targetScreenPixelBlue = 0; uint16 screenWidth = this->w(); uint16 screenHeight = this->h(); uint16 screenX = 0; uint16 screenY = 0; uint16 pixelsChanged = 0; _dirtyRects.clear(); do { pixelsChanged = 0; uint16 *currentScreenPtr = currentScreenBasePtr; uint16 *targetScreenPtr = targetScreenBasePtr; for (screenY = 0; screenY < screenHeight; screenY++) { for (screenX = 0; screenX < screenWidth; screenX++) { currentScreenPixel = *currentScreenPtr; targetScreenPixel = *targetScreenPtr; if (currentScreenPixel != targetScreenPixel) { // pixel doesn't match, adjust accordingly currentScreenPixelRed = currentScreenPixel & 0xF800; currentScreenPixelGreen = currentScreenPixel & 0x07E0; currentScreenPixelBlue = currentScreenPixel & 0x001F; targetScreenPixelRed = targetScreenPixel & 0xF800; targetScreenPixelGreen = targetScreenPixel & 0x07E0; targetScreenPixelBlue = targetScreenPixel & 0x001F; if (currentScreenPixelRed != targetScreenPixelRed) { if (currentScreenPixelRed < targetScreenPixelRed) { currentScreenPixelRed += 0x0800; } else { currentScreenPixelRed -= 0x0800; } } if (currentScreenPixelGreen != targetScreenPixelGreen) { // Adjust +2/-2 because we are running RGB555 at RGB565 if (currentScreenPixelGreen < targetScreenPixelGreen) { currentScreenPixelGreen += 0x0040; } else { currentScreenPixelGreen -= 0x0040; } } if (currentScreenPixelBlue != targetScreenPixelBlue) { if (currentScreenPixelBlue < targetScreenPixelBlue) { currentScreenPixelBlue += 0x0001; } else { currentScreenPixelBlue -= 0x0001; } } *currentScreenPtr = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue; pixelsChanged++; } currentScreenPtr++; targetScreenPtr++; } } // Too much considered dirty at the moment addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight)); events.pollEvents(); events.delay(10 * speed); } while ((pixelsChanged) && (!_vm->shouldQuit())); } void Screen::blitFrom3DOcolorLimit(uint16 limitColor) { uint16 *currentScreenPtr = (uint16 *)getPixels(); uint16 *targetScreenPtr = (uint16 *)_backBuffer->getPixels(); uint16 currentScreenPixel = 0; uint16 screenWidth = this->w(); uint16 screenHeight = this->h(); uint16 screenX = 0; uint16 screenY = 0; uint16 currentScreenPixelRed = 0; uint16 currentScreenPixelGreen = 0; uint16 currentScreenPixelBlue = 0; uint16 limitPixelRed = limitColor & 0xF800; uint16 limitPixelGreen = limitColor & 0x07E0; uint16 limitPixelBlue = limitColor & 0x001F; for (screenY = 0; screenY < screenHeight; screenY++) { for (screenX = 0; screenX < screenWidth; screenX++) { currentScreenPixel = *targetScreenPtr; currentScreenPixelRed = currentScreenPixel & 0xF800; currentScreenPixelGreen = currentScreenPixel & 0x07E0; currentScreenPixelBlue = currentScreenPixel & 0x001F; if (currentScreenPixelRed < limitPixelRed) currentScreenPixelRed = limitPixelRed; if (currentScreenPixelGreen < limitPixelGreen) currentScreenPixelGreen = limitPixelGreen; if (currentScreenPixelBlue < limitPixelBlue) currentScreenPixelBlue = limitPixelBlue; *currentScreenPtr = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue; currentScreenPtr++; targetScreenPtr++; } } // Too much considered dirty at the moment addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight)); } void Screen::restoreBackground(const Common::Rect &r) { if (r.width() > 0 && r.height() > 0) { Common::Rect tempRect = r; tempRect.clip(Common::Rect(0, 0, this->w(), SHERLOCK_SCENE_HEIGHT)); if (tempRect.isValidRect()) _backBuffer1.blitFrom(_backBuffer2, Common::Point(tempRect.left, tempRect.top), tempRect); } } void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) { slamRect(Common::Rect(xp, yp, xp + width, yp + height)); } void Screen::slamRect(const Common::Rect &r) { if (r.width() && r.height() > 0) { Common::Rect tempRect = r; tempRect.clip(Common::Rect(0, 0, this->w(), this->h())); if (tempRect.isValidRect()) blitFrom(*_backBuffer, Common::Point(tempRect.left, tempRect.top), tempRect); } } void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, int16 *width, int16 *height) { Common::Point imgPos = pt + frame->_offset; Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->_frame.w, imgPos.y + frame->_frame.h); Common::Rect oldBounds(*xp, *yp, *xp + *width, *yp + *height); if (!_flushScreen) { // See if the areas of the old and new overlap, and if so combine the areas if (newBounds.intersects(oldBounds)) { Common::Rect mergedBounds = newBounds; mergedBounds.extend(oldBounds); mergedBounds.right += 1; mergedBounds.bottom += 1; slamRect(mergedBounds); } else { // The two areas are independent, so copy them both slamRect(newBounds); slamRect(oldBounds); } } *xp = newBounds.left; *yp = newBounds.top; *width = newBounds.width(); *height = newBounds.height(); } void Screen::flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, int16 *width, int16 *height, int scaleVal) { Common::Point imgPos = pt + frame->_offset; Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->sDrawXSize(scaleVal), imgPos.y + frame->sDrawYSize(scaleVal)); Common::Rect oldBounds(*xp, *yp, *xp + *width, *yp + *height); if (!_flushScreen) { // See if the areas of the old and new overlap, and if so combine the areas if (newBounds.intersects(oldBounds)) { Common::Rect mergedBounds = newBounds; mergedBounds.extend(oldBounds); mergedBounds.right += 1; mergedBounds.bottom += 1; slamRect(mergedBounds); } else { // The two areas are independent, so copy them both slamRect(newBounds); slamRect(oldBounds); } } *xp = newBounds.left; *yp = newBounds.top; *width = newBounds.width(); *height = newBounds.height(); } void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, Common::Rect &newBounds, int scaleVal) { Common::Point newPos, newSize; if (scaleVal == 256) flushImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y); else flushScaleImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y, scaleVal); // Transfer the pos and size amounts into a single bounds rect newBounds = Common::Rect(newPos.x, newPos.y, newPos.x + newSize.x, newPos.y + newSize.y); } void Screen::blockMove(const Common::Rect &r, const Common::Point &scrollPos) { Common::Rect bounds = r; bounds.translate(scrollPos.x, scrollPos.y); slamRect(bounds); } void Screen::blockMove(const Common::Point &scrollPos) { blockMove(Common::Rect(0, 0, w(), h()), scrollPos); } void Screen::print(const Common::Point &pt, byte color, const char *formatStr, ...) { // Create the string to display va_list args; va_start(args, formatStr); Common::String str = Common::String::vformat(formatStr, args); va_end(args); // Figure out area to draw text in Common::Point pos = pt; int width = stringWidth(str); pos.y--; // Font is always drawing one line higher if (!pos.x) // Center text horizontally pos.x = (this->w() - width) / 2; Common::Rect textBounds(pos.x, pos.y, pos.x + width, pos.y + _fontHeight); if (textBounds.right > this->w()) textBounds.moveTo(this->w() - width, textBounds.top); if (textBounds.bottom > this->h()) textBounds.moveTo(textBounds.left, this->h() - _fontHeight); // Write out the string at the given position writeString(str, Common::Point(textBounds.left, textBounds.top), color); // Copy the affected area to the screen slamRect(textBounds); } void Screen::gPrint(const Common::Point &pt, byte color, const char *formatStr, ...) { // Create the string to display va_list args; va_start(args, formatStr); Common::String str = Common::String::vformat(formatStr, args); va_end(args); // Print the text writeString(str, pt, color); } void Screen::writeString(const Common::String &str, const Common::Point &pt, byte overrideColor) { Fonts::writeString(_backBuffer, str, pt, overrideColor); } void Screen::vgaBar(const Common::Rect &r, int color) { _backBuffer->fillRect(r, color); slamRect(r); } void Screen::setDisplayBounds(const Common::Rect &r) { assert(r.left == 0 && r.top == 0); _sceneSurface.setPixels(_backBuffer1.getPixels(), r.width(), r.height(), _backBuffer1.getPixelFormat()); _backBuffer = &_sceneSurface; } void Screen::resetDisplayBounds() { _backBuffer = &_backBuffer1; } Common::Rect Screen::getDisplayBounds() { return (_backBuffer == &_sceneSurface) ? Common::Rect(0, 0, _sceneSurface.w(), _sceneSurface.h()) : Common::Rect(0, 0, this->w(), this->h()); } void Screen::synchronize(Serializer &s) { int fontNumb = _fontNumber; s.syncAsByte(fontNumb); if (s.isLoading()) setFont(fontNumb); } void Screen::initPaletteFade(int bytesToRead) { Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_sMap[0]); Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_tMap[0]); // Set how many bytes need to be read / have been read _fadeBytesRead = 0; _fadeBytesToRead = bytesToRead; _oldFadePercent = 0; } int Screen::fadeRead(Common::SeekableReadStream &stream, byte *buf, int totalSize) { warning("TODO: fadeRead"); stream.read(buf, totalSize); return totalSize; } void Screen::translatePalette(byte palette[PALETTE_SIZE]) { for (int idx = 0; idx < PALETTE_SIZE; ++idx) palette[idx] = VGA_COLOR_TRANS(palette[idx]); } } // End of namespace Sherlock