/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/screen.h" #include "sherlock/sherlock.h" #include "sherlock/scalpel/scalpel_screen.h" #include "sherlock/scalpel/3do/scalpel_3do_screen.h" #include "sherlock/tattoo/tattoo_screen.h" #include "common/system.h" #include "common/util.h" #include "graphics/palette.h" namespace Sherlock { Screen *Screen::init(SherlockEngine *vm) { if (vm->getGameID() == GType_RoseTattoo) return new Tattoo::TattooScreen(vm); else if (vm->getPlatform() == Common::kPlatform3DO) return new Scalpel::Scalpel3DOScreen(vm); else return new Scalpel::ScalpelScreen(vm); } Screen::Screen(SherlockEngine *vm) : BaseSurface(), _vm(vm), _backBuffer1(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200), _backBuffer2(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200) { _transitionSeed = 1; _fadeStyle = false; Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0); Common::fill(&_sMap[0], &_sMap[PALETTE_SIZE], 0); Common::fill(&_tMap[0], &_tMap[PALETTE_SIZE], 0); // Set up the initial font setFont(IS_SERRATED_SCALPEL ? 1 : 4); // Rose Tattoo specific fields _fadeBytesRead = _fadeBytesToRead = 0; _oldFadePercent = 0; _flushScreen = false; create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat()); _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); } Screen::~Screen() { Fonts::freeFont(); } void Screen::activateBackBuffer1() { _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); } void Screen::activateBackBuffer2() { _backBuffer.create(_backBuffer2, _backBuffer2.getBounds()); } int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) { int total = 0; byte tempPalette[PALETTE_SIZE]; getPalette(tempPalette); // For any palette component that doesn't already match the given destination // palette, change by 1 towards the reference palette component for (int idx = 0; idx < PALETTE_SIZE; ++idx) { if (tempPalette[idx] > palette[idx]) { tempPalette[idx] = MAX((int)palette[idx], (int)tempPalette[idx] - 4); ++total; } else if (tempPalette[idx] < palette[idx]) { tempPalette[idx] = MIN((int)palette[idx], (int)tempPalette[idx] + 4); ++total; } } if (total > 0) // Palette changed, so reload it setPalette(tempPalette); return total; } void Screen::fadeToBlack(int speed) { byte tempPalette[PALETTE_SIZE]; Common::fill(&tempPalette[0], &tempPalette[PALETTE_SIZE], 0); while (equalizePalette(tempPalette)) { _vm->_events->delay(15 * speed); } setPalette(tempPalette); fillRect(Common::Rect(0, 0, this->w, this->h), 0); } void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) { int count = 50; while (equalizePalette(palette) && --count) { _vm->_events->delay(15 * speed); } setPalette(palette); } void Screen::randomTransition() { Events &events = *_vm->_events; const int TRANSITION_MULTIPLIER = 0x15a4e35; clearDirtyRects(); assert(IS_SERRATED_SCALPEL); for (int idx = 0; idx <= 65535 && !_vm->shouldQuit(); ++idx) { _transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1; int offset = _transitionSeed & 0xFFFF; if (offset < (this->width() * this->height())) *((byte *)getPixels() + offset) = *((const byte *)_backBuffer.getPixels() + offset); if (idx != 0 && (idx % 300) == 0) { // Ensure there's a full screen dirty rect for the next frame update if (!isDirty()) addDirtyRect(Common::Rect(0, 0, this->w, this->h)); events.pollEvents(); events.delay(1); } } // Make sure everything has been transferred SHblitFrom(_backBuffer); } void Screen::verticalTransition() { Events &events = *_vm->_events; byte table[640]; Common::fill(&table[0], &table[640], 0); for (int yp = 0; yp < this->height(); ++yp) { for (int xp = 0; xp < this->width(); ++xp) { int temp = (table[xp] >= (this->height() - 3)) ? this->height() - table[xp] : _vm->getRandomNumber(3) + 1; if (temp) { SHblitFrom(_backBuffer1, Common::Point(xp, table[xp]), Common::Rect(xp, table[xp], xp + 1, table[xp] + temp)); table[xp] += temp; } } events.delay(10); } } void Screen::restoreBackground(const Common::Rect &r) { if (r.width() > 0 && r.height() > 0) _backBuffer.SHblitFrom(_backBuffer2, Common::Point(r.left, r.top), r); } void Screen::slamArea(int16 xp, int16 yp, int16 width_, int16 height_) { slamRect(Common::Rect(xp, yp, xp + width_, yp + height_)); } void Screen::slamRect(const Common::Rect &r) { if (r.width() && r.height() > 0) { Common::Rect srcRect = r, destRect = r; destRect.translate(-_currentScroll.x, -_currentScroll.y); if (destRect.left < 0) { srcRect.left += -destRect.left; destRect.left = 0; } if (destRect.top < 0) { srcRect.top += -destRect.top; destRect.top = 0; } if (destRect.right > SHERLOCK_SCREEN_WIDTH) { srcRect.right -= (destRect.left - SHERLOCK_SCREEN_WIDTH); destRect.right = SHERLOCK_SCREEN_WIDTH; } if (destRect.bottom > SHERLOCK_SCREEN_HEIGHT) { srcRect.bottom -= (destRect.bottom - SHERLOCK_SCREEN_HEIGHT); destRect.bottom = SHERLOCK_SCREEN_HEIGHT; } if (srcRect.isValidRect()) SHblitFrom(_backBuffer, Common::Point(destRect.left, destRect.top), srcRect); } } void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, int16 *width_, int16 *height_) { Common::Point imgPos = pt + frame->_offset; Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->_frame.w, imgPos.y + frame->_frame.h); Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_); if (!_flushScreen) { // See if the areas of the old and new overlap, and if so combine the areas if (newBounds.intersects(oldBounds)) { Common::Rect mergedBounds = newBounds; mergedBounds.extend(oldBounds); mergedBounds.right += 1; mergedBounds.bottom += 1; slamRect(mergedBounds); } else { // The two areas are independent, so copy them both slamRect(newBounds); slamRect(oldBounds); } } *xp = newBounds.left; *yp = newBounds.top; *width_ = newBounds.width(); *height_ = newBounds.height(); } void Screen::flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, int16 *width_, int16 *height_, int scaleVal) { Common::Point imgPos(pt.x + frame->sDrawXOffset(scaleVal), pt.y + frame->sDrawYOffset(scaleVal)); Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->sDrawXSize(scaleVal), imgPos.y + frame->sDrawYSize(scaleVal)); Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_); if (!_flushScreen) { // See if the areas of the old and new overlap, and if so combine the areas if (newBounds.intersects(oldBounds)) { Common::Rect mergedBounds = newBounds; mergedBounds.extend(oldBounds); mergedBounds.right += 1; mergedBounds.bottom += 1; slamRect(mergedBounds); } else { // The two areas are independent, so copy them both slamRect(newBounds); slamRect(oldBounds); } } *xp = newBounds.left; *yp = newBounds.top; *width_ = newBounds.width(); *height_ = newBounds.height(); } void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, Common::Rect &newBounds, int scaleVal) { Common::Point newPos(newBounds.left, newBounds.top); Common::Point newSize(newBounds.width(), newBounds.height()); if (scaleVal == SCALE_THRESHOLD) flushImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y); else flushScaleImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y, scaleVal); // Transfer the pos and size amounts into a single bounds rect newBounds = Common::Rect(newPos.x, newPos.y, newPos.x + newSize.x, newPos.y + newSize.y); } void Screen::blockMove(const Common::Rect &r) { Common::Rect bounds = r; slamRect(bounds); } void Screen::blockMove() { blockMove(Common::Rect(0, 0, width(), height())); } void Screen::print(const Common::Point &pt, uint color, const char *formatStr, ...) { // Create the string to display va_list args; va_start(args, formatStr); Common::String str = Common::String::vformat(formatStr, args); va_end(args); // Figure out area to draw text in Common::Point pos = pt; int width_ = stringWidth(str); pos.y--; // Font is always drawing one line higher if (!pos.x) // Center text horizontally pos.x = (this->width() - width_) / 2; Common::Rect textBounds(pos.x, pos.y, pos.x + width_, pos.y + _fontHeight); if (textBounds.right > this->width()) textBounds.moveTo(this->width() - width_, textBounds.top); if (textBounds.bottom > this->height()) textBounds.moveTo(textBounds.left, this->height() - _fontHeight); // Write out the string at the given position writeString(str, Common::Point(textBounds.left, textBounds.top), color); // Copy the affected area to the screen slamRect(textBounds); } void Screen::gPrint(const Common::Point &pt, uint color, const char *formatStr, ...) { // Create the string to display va_list args; va_start(args, formatStr); Common::String str = Common::String::vformat(formatStr, args); va_end(args); // Print the text writeString(str, pt, color); } void Screen::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) { Fonts::writeString(&_backBuffer, str, pt, overrideColor); } void Screen::vgaBar(const Common::Rect &r, int color) { _backBuffer.fillRect(r, color); slamRect(r); } void Screen::setDisplayBounds(const Common::Rect &r) { _backBuffer.create(_backBuffer1, r); assert(_backBuffer.width() == r.width()); assert(_backBuffer.height() == r.height()); } void Screen::resetDisplayBounds() { _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); } Common::Rect Screen::getDisplayBounds() { return _backBuffer.getBounds(); } void Screen::synchronize(Serializer &s) { int fontNumb = _fontNumber; s.syncAsByte(fontNumb); if (s.isLoading()) setFont(fontNumb); } void Screen::initPaletteFade(int bytesToRead) { Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_sMap[0]); Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_tMap[0]); // Set how many bytes need to be read / have been read _fadeBytesRead = 0; _fadeBytesToRead = bytesToRead; _oldFadePercent = 0; } int Screen::fadeRead(Common::SeekableReadStream &stream, byte *buf, int totalSize) { warning("TODO: fadeRead"); stream.read(buf, totalSize); return totalSize; } void Screen::translatePalette(byte palette[PALETTE_SIZE]) { for (int idx = 0; idx < PALETTE_SIZE; ++idx) palette[idx] = VGA_COLOR_TRANS(palette[idx]); } } // End of namespace Sherlock