/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/scripts.h" #include "sherlock/sherlock.h" namespace Sherlock { Scripts::Scripts(SherlockEngine *vm): _vm(vm) { _scriptMoreFlag = 0; _scriptSaveIndex = 0; _scriptSelect = 0; } void Scripts::doScript(const Common::String &str) { // TODO } void Scripts::popStack() { ScriptEntry script = _scriptStack.pop(); _scriptName = script._name; _scriptSaveIndex = script._index; _scriptSelect = script._select; _scriptMoreFlag = true; } } // End of namespace Sherlock