/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/sherlock.h" #include "sherlock/sound.h" #include "common/config-manager.h" namespace Sherlock { Sound::Sound(SherlockEngine *vm): _vm(vm) { _digitized = false; _music = false; _voices = 0; _playingEpilogue = false; _diskSoundPlaying = false; _soundPlaying = false; _soundIsOn = &_soundPlaying; _soundOn = true; _musicOn = true; _speechOn = true; } /** * Saves sound-related settings */ void Sound::syncSoundSettings() { _digitized = !ConfMan.getBool("mute"); _music = !ConfMan.getBool("mute") && !ConfMan.getBool("music_mute"); _voices = !ConfMan.getBool("mute") && !ConfMan.getBool("speech_mute") ? 1 : 0; } void Sound::loadSound(const Common::String &name, int priority) { // TODO warning("TODO: Sound::loadSound"); } bool Sound::playSound(const Common::String &name, WaitType waitType) { // TODO warning("TODO: Sound::playSound"); return true; } void Sound::cacheSound(const Common::String &name, int index) { // TODO warning("TODO: Sound::cacheSound"); } void Sound::playLoadedSound(int bufNum, int waitMode) { // TODO warning("TODO: Sound::playLoadedSound"); } void Sound::playCachedSound(int index) { // TODO warning("TODO: Sound::playCachedSound"); } void Sound::freeLoadedSounds() { // TODO warning("TODO: Sound::clearLoadedSound"); } void Sound::clearCache() { // TODO warning("TODO: Sound::clearCache"); } void Sound::stopSound() { // TODO warning("TODO: Sound::stopSound"); } void Sound::playMusic(const Common::String &name) { // TODO warning("TODO: Sound::playMusic"); } void Sound::stopMusic() { // TODO warning("TODO: Sound::stopMusic"); } int Sound::loadSong(int songNumber) { // TODO warning("TODO: Sound::loadSong"); return 0; } void Sound::startSong() { // TODO warning("TODO: Sound::startSong"); } void Sound::freeSong() { // TODO warning("TODO: Sound::freeSong"); } void Sound::stopSndFuncPtr(int v1, int v2) { // TODO warning("TODO: Sound::stopSndFuncPtr"); } void Sound::waitTimerRoland(uint time) { // TODO warning("TODO: Sound::waitTimerRoland"); } void Sound::freeDigiSound() { delete[] _digiBuf; _digiBuf = nullptr; _diskSoundPlaying = false; _soundPlaying = false; } } // End of namespace Sherlock