/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/surface.h" #include "sherlock/sherlock.h" #include "sherlock/resources.h" #include "common/system.h" #include "graphics/palette.h" namespace Sherlock { Surface::Surface(uint16 width, uint16 height, Common::Platform platform) : Fonts(), _freePixels(true) { create(width, height, platform); } Surface::Surface() : Fonts(), _freePixels(false) { } Surface::~Surface() { if (_freePixels) _surface.free(); } void Surface::create(uint16 width, uint16 height, Common::Platform platform) { if (_freePixels) _surface.free(); if (platform == Common::kPlatform3DO) { _surface.create(width, height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); } else { _surface.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); } _freePixels = true; } void Surface::blitFrom(const Surface &src) { blitFrom(src, Common::Point(0, 0)); } void Surface::blitFrom(const ImageFrame &src) { blitFrom(src._frame, Common::Point(0, 0)); } void Surface::blitFrom(const Graphics::Surface &src) { blitFrom(src, Common::Point(0, 0)); } void Surface::blitFrom(const Surface &src, const Common::Point &pt) { blitFrom(src, pt, Common::Rect(0, 0, src._surface.w, src._surface.h)); } void Surface::blitFrom(const ImageFrame &src, const Common::Point &pt) { blitFrom(src._frame, pt, Common::Rect(0, 0, src._frame.w, src._frame.h)); } void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt) { blitFrom(src, pt, Common::Rect(0, 0, src.w, src.h)); } void Surface::blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) { Common::Rect srcRect = srcBounds; Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height()); if (srcRect.isValidRect() && clip(srcRect, destRect)) { // Surface is at least partially or completely on-screen addDirtyRect(destRect); _surface.copyRectToSurface(src, destRect.left, destRect.top, srcRect); } } void Surface::blitFrom(const ImageFrame &src, const Common::Point &pt, const Common::Rect &srcBounds) { blitFrom(src._frame, pt, srcBounds); } void Surface::blitFrom(const Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) { blitFrom(src._surface, pt, srcBounds); } void Surface::transBlitFrom(const ImageFrame &src, const Common::Point &pt, bool flipped, int overrideColor, int scaleVal) { transBlitFrom(src._frame, pt + src._offset, flipped, overrideColor, scaleVal); } void Surface::transBlitFrom(const Surface &src, const Common::Point &pt, bool flipped, int overrideColor, int scaleVal) { const Graphics::Surface &s = src._surface; transBlitFrom(s, pt, flipped, overrideColor, scaleVal); } void Surface::transBlitFrom(const Graphics::Surface &src, const Common::Point &pt, bool flipped, int overrideColor, int scaleVal) { if (scaleVal == 256) { transBlitFromUnscaled(src, pt, flipped, overrideColor); return; } int scaleX = SCALE_THRESHOLD * SCALE_THRESHOLD / scaleVal; int scaleY = scaleX; int scaleXCtr = 0, scaleYCtr = 0; for (int yCtr = 0, destY = pt.y; yCtr < src.h && destY < this->h(); ++yCtr) { // Handle skipping lines if Y scaling scaleYCtr += scaleY; while (scaleYCtr >= SCALE_THRESHOLD && destY < this->h()) { scaleYCtr -= SCALE_THRESHOLD; if (destY >= 0) { // Handle drawing the line const byte *pSrc = (const byte *)src.getBasePtr(flipped ? src.w - 1 : 0, yCtr); byte *pDest = (byte *)getBasePtr(pt.x, destY); scaleXCtr = 0; for (int xCtr = 0, destX = pt.x; xCtr < src.w && destX < this->w(); ++xCtr) { // Handle horizontal scaling scaleXCtr += scaleX; while (scaleXCtr >= SCALE_THRESHOLD && destX < this->w()) { scaleXCtr -= SCALE_THRESHOLD; // Only handle on-screen pixels if (destX >= 0 && *pSrc != TRANSPARENCY) *pDest = *pSrc; ++pDest; ++destX; } pSrc = pSrc + (flipped ? -1 : 1); } } ++destY; } } } void Surface::transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped, int overrideColor) { Common::Rect drawRect(0, 0, src.w, src.h); Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h); // Clip the display area to on-screen if (!clip(drawRect, destRect)) // It's completely off-screen return; if (flipped) drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom, src.w - drawRect.left, src.h - drawRect.top); Common::Point destPt(destRect.left, destRect.top); addDirtyRect(Common::Rect(destPt.x, destPt.y, destPt.x + drawRect.width(), destPt.y + drawRect.height())); // Draw loop for (int yp = 0; yp < drawRect.height(); ++yp) { const byte *srcP = (const byte *)src.getBasePtr( flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp); byte *destP = (byte *)getBasePtr(destPt.x, destPt.y + yp); for (int xp = 0; xp < drawRect.width(); ++xp, ++destP) { if (*srcP != TRANSPARENCY) *destP = overrideColor ? overrideColor : *srcP; srcP = flipped ? srcP - 1 : srcP + 1; } } } // TODO: Needs to get implemented properly void Surface::transBlitFromUnscaled3DO(const Graphics::Surface &src, const Common::Point &pt) { Common::Rect drawRect(0, 0, src.w, src.h); Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h); // Clip the display area to on-screen if (!clip(drawRect, destRect)) // It's completely off-screen return; Common::Point destPt(destRect.left, destRect.top); addDirtyRect(Common::Rect(destPt.x, destPt.y, destPt.x + drawRect.width(), destPt.y + drawRect.height())); // Draw loop for (int yp = 0; yp < drawRect.height(); ++yp) { const uint16 *srcP = (const uint16 *)src.getBasePtr(drawRect.left, drawRect.top + yp); uint16 *destP = (uint16 *)getBasePtr(destPt.x, destPt.y + yp); for (int xp = 0; xp < drawRect.width(); ++xp, ++destP) { if (*srcP) // 0 = transparent on 3DO *destP = *srcP; srcP = srcP + 1; } } } void Surface::fillRect(int x1, int y1, int x2, int y2, byte color) { fillRect(Common::Rect(x1, y1, x2, y2), color); } void Surface::fillRect(const Common::Rect &r, byte color) { _surface.fillRect(r, color); addDirtyRect(r); } void Surface::fill(uint16 color) { _surface.fillRect(Common::Rect(_surface.w, _surface.h), color); } bool Surface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) { if (destBounds.left >= _surface.w || destBounds.top >= _surface.h || destBounds.right <= 0 || destBounds.bottom <= 0) return false; // Clip the bounds if necessary to fit on-screen if (destBounds.right > _surface.w) { srcBounds.right -= destBounds.right - _surface.w; destBounds.right = _surface.w; } if (destBounds.bottom > _surface.h) { srcBounds.bottom -= destBounds.bottom - _surface.h; destBounds.bottom = _surface.h; } if (destBounds.top < 0) { srcBounds.top += -destBounds.top; destBounds.top = 0; } if (destBounds.left < 0) { srcBounds.left += -destBounds.left; destBounds.left = 0; } return true; } void Surface::clear() { fillRect(Common::Rect(0, 0, _surface.w, _surface.h), 0); } void Surface::free() { if (_freePixels) { _surface.free(); _freePixels = false; } } void Surface::setPixels(byte *pixels, int width, int height) { _surface.format = Graphics::PixelFormat::createFormatCLUT8(); _surface.w = _surface.pitch = width; _surface.h = height; _surface.setPixels(pixels); } void Surface::writeString(const Common::String &str, const Common::Point &pt, byte overrideColor) { Fonts::writeString(this, str, pt, overrideColor); } void Surface::maskArea(const ImageFrame &src, const Common::Point &pt, int scrollX) { // TODO error("TODO: maskArea"); } } // End of namespace Sherlock