/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/surface.h" #include "sherlock/fonts.h" #include "sherlock/sherlock.h" namespace Sherlock { BaseSurface::BaseSurface() : Graphics::Screen(0, 0), Fonts() { free(); // Free the 0x0 surface allocated by Graphics::Screen } BaseSurface::BaseSurface(int width_, int height_) : Graphics::Screen(width_, height_), Fonts() { create(width_, height_); } BaseSurface::BaseSurface(int width_, int height_, const Graphics::PixelFormat &pf) : Graphics::Screen(width_, height_, pf), Fonts() { } void BaseSurface::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) { Fonts::writeString(this, str, pt, overrideColor); } void BaseSurface::writeFancyString(const Common::String &str, const Common::Point &pt, uint overrideColor1, uint overrideColor2) { writeString(str, Common::Point(pt.x, pt.y), overrideColor1); writeString(str, Common::Point(pt.x + 1, pt.y), overrideColor1); writeString(str, Common::Point(pt.x + 2, pt.y), overrideColor1); writeString(str, Common::Point(pt.x, pt.y + 1), overrideColor1); writeString(str, Common::Point(pt.x + 2, pt.y + 1), overrideColor1); writeString(str, Common::Point(pt.x, pt.y + 2), overrideColor1); writeString(str, Common::Point(pt.x + 1, pt.y + 2), overrideColor1); writeString(str, Common::Point(pt.x + 2, pt.y + 2), overrideColor1); writeString(str, Common::Point(pt.x + 1, pt.y + 1), overrideColor2); } void BaseSurface::SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt, bool flipped, int overrideColor, int scaleVal) { Common::Point drawPt(pt.x + src.sDrawXOffset(scaleVal), pt.y + src.sDrawYOffset(scaleVal)); SHtransBlitFrom(src._frame, drawPt, flipped, overrideColor, scaleVal); } void BaseSurface::SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt, bool flipped, int overrideColor, int scaleVal) { Common::Rect srcRect(0, 0, src.w, src.h); Common::Rect destRect(pt.x, pt.y, pt.x + src.w * SCALE_THRESHOLD / scaleVal, pt.y + src.h * SCALE_THRESHOLD / scaleVal); Graphics::Screen::transBlitFrom(src, srcRect, destRect, IS_3DO ? 0 : TRANSPARENCY, flipped, overrideColor); } } // End of namespace Sherlock