/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_GRAPHICS_H #define SHERLOCK_GRAPHICS_H #include "common/rect.h" #include "graphics/surface.h" namespace Sherlock { struct ImageFrame; class Surface { private: bool _freePixels; /** * Clips the given source bounds so the passed destBounds will be entirely on-screen */ bool clip(Common::Rect &srcBounds, Common::Rect &destBounds); /** * Copy a surface into this one */ void blitFrom(const Graphics::Surface &src); /** * Draws a surface at a given position within this surface */ void blitFrom(const Graphics::Surface &src, const Common::Point &pt); /** * Draws a sub-section of a surface at a given position within this surface */ void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds); protected: Graphics::Surface _surface; virtual void addDirtyRect(const Common::Rect &r) {} public: Surface(uint16 width, uint16 height); Surface(); virtual ~Surface(); /** * Sets up an internal surface with the specified dimensions that will be automatically freed * when the surface object is destroyed */ void create(uint16 width, uint16 height); /** * Copy a surface into this one */ void blitFrom(const Surface &src); /** * Copy an image frame into this surface */ void blitFrom(const ImageFrame &src); /** * Draws a surface at a given position within this surface */ void blitFrom(const Surface &src, const Common::Point &pt); /** * Copy an image frame onto this surface at a given position */ void blitFrom(const ImageFrame &src, const Common::Point &pt); /** * Draws a sub-section of a surface at a given position within this surface */ void blitFrom(const Surface &src, const Common::Point &pt, const Common::Rect &srcBounds); /** * Copy a sub-area of a source image frame into this surface at a given position */ void blitFrom(const ImageFrame &src, const Common::Point &pt, const Common::Rect &srcBounds); /** * Draws an image frame at a given position within this surface with transparency */ void transBlitFrom(const ImageFrame &src, const Common::Point &pt, bool flipped = false, int overrideColor = 0); /** * Draws a surface at a given position within this surface with transparency */ void transBlitFrom(const Surface &src, const Common::Point &pt, bool flipped = false, int overrideColor = 0); /** * Draws a surface at a given position within this surface with transparency */ void transBlitFrom(const Graphics::Surface &src, const Common::Point &pt, bool flipped = false, int overrideColor = 0); /** * Fill a given area of the surface with a given color */ void fillRect(int x1, int y1, int x2, int y2, byte color); /** * Fill a given area of the surface with a given color */ void fillRect(const Common::Rect &r, byte color); /** * Clear the screen */ void clear(); /** * Free the underlying surface */ void free(); /** * Set the pixels for the surface to an existing data block */ void setPixels(byte *pixels, int width, int height); inline uint16 w() const { return _surface.w; } inline uint16 h() const { return _surface.h; } inline const byte *getPixels() const { return (const byte *)_surface.getPixels(); } inline byte *getPixels() { return (byte *)_surface.getPixels(); } inline byte *getBasePtr(int x, int y) { return (byte *)_surface.getBasePtr(x, y); } inline const byte *getBasePtr(int x, int y) const { return (const byte *)_surface.getBasePtr(x, y); } inline void hLine(int x, int y, int x2, uint32 color) { _surface.hLine(x, y, x2, color); } inline void vLine(int x, int y, int y2, uint32 color) { _surface.vLine(x, y, y2, color); } }; } // End of namespace Sherlock #endif