/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_SURFACE_H #define SHERLOCK_SURFACE_H #include "common/rect.h" #include "common/platform.h" #include "graphics/screen.h" #include "sherlock/fonts.h" #include "sherlock/image_file.h" namespace Sherlock { #define SCALE_THRESHOLD 0x100 #define TRANSPARENCY 255 /** * Implements a base surface that combines both a managed surface and the font * drawing code. It also introduces a series of drawing method stubs that the 3DO * Serrated Scalpel screen overrides to implement sprite doubling */ class BaseSurface: public Graphics::Screen, public Fonts { public: /** * Constructor */ BaseSurface(); /** * Constructor */ BaseSurface(int width, int height); /** * Draws a surface on this surface */ virtual void SHblitFrom(const Graphics::Surface &src) { Graphics::ManagedSurface::blitFrom(src); } /** * Draws a surface at a given position within this surface */ virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos) { Graphics::ManagedSurface::blitFrom(src, destPos); } /** * Draws a sub-section of a surface at a given position within this surface */ virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos, const Common::Rect &srcBounds) { Graphics::ManagedSurface::blitFrom(src, srcBounds, destPos); } /** * Draws an image frame at a given position within this surface with transparency */ void SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt, bool flipped = false, int overrideColor = 0, int scaleVal = SCALE_THRESHOLD); /** * Draws an image frame at a given position within this surface with transparency */ void SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt, bool flipped = false, int overrideColor = 0, int scaleVal = SCALE_THRESHOLD); /** * Fill a given area of the surface with a given color */ virtual void SHfillRect(const Common::Rect &r, uint color) { Graphics::ManagedSurface::fillRect(r, color); } /** * Return the width of the surface */ virtual uint16 width() const { return this->w; } /** * Return the height of the surface */ virtual uint16 height() const { return this->h; } /** * Draws the given string into the back buffer using the images stored in _font */ void writeString(const Common::String &str, const Common::Point &pt, uint overrideColor); /** * Draws a fancy version of the given string at the given position */ void writeFancyString(const Common::String &str, const Common::Point &pt, uint overrideColor1, uint overrideColor2); }; class Surface : public BaseSurface { protected: /** * Override the addDirtyRect from Graphics::Screen, since for standard * surfaces we don't need dirty rects to be tracked */ virtual void addDirtyRect(const Common::Rect &r) {} public: Surface() : BaseSurface() {} Surface(int width_, int height_) : BaseSurface(width_, height_) {} }; } // End of namespace Sherlock #endif