/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_GRAPHICS_H #define SHERLOCK_GRAPHICS_H #include "common/rect.h" #include "graphics/surface.h" #include "sherlock/resources.h" namespace Sherlock { class Surface : public Graphics::Surface { private: bool _freePixels; bool clip(Common::Rect &srcBounds, Common::Rect &destBounds); protected: virtual void addDirtyRect(const Common::Rect &r) {} public: Surface(uint16 width, uint16 height); Surface(); virtual ~Surface(); void create(uint16 width, uint16 height); void blitFrom(const Graphics::Surface &src); void blitFrom(const Graphics::Surface &src, const Common::Point &pt); void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds); void transBlitFrom(const ImageFrame &src, const Common::Point &pt, bool flipped = false, int overrideColor = 0); void transBlitFrom(const Graphics::Surface &src, const Common::Point &pt, bool flipped = false, int overrideColor = 0); void fillRect(int x1, int y1, int x2, int y2, byte color); void fillRect(const Common::Rect &r, byte color); void clear(); }; } // End of namespace Sherlock #endif