/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TALK_H #define SHERLOCK_TALK_H #include "common/scummsys.h" #include "common/array.h" #include "common/stream.h" #include "common/stack.h" namespace Sherlock { struct SavedSequence { int _objNum; Common::Array _sequences; }; struct Statement { Common::String _statement; Common::String _reply; Common::String _linkFile; Common::String _voiceFile; Common::Array _required; Common::Array _modified; int _portraitSide; int _quotient; int _talkMap; void synchronize(Common::SeekableReadStream &s, bool voices); }; class SherlockEngine; class Talk { private: SherlockEngine *_vm; int _saveSeqNum; Common::Array _savedSequences; Common::Stack _sequenceStack; Common::Array _statements; int _speaker; int _talkIndex; int _talkTo; void pullSequence(); void loadTalkFile(const Common::String &filename); void clearTalking(); void setTalkMap(); public: bool _talkToAbort; int _talkCounter; public: Talk(SherlockEngine *vm); void talkTo(const Common::String &filename); void talk(int objNum); void freeTalkVars(); }; } // End of namespace Sherlock #endif