/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_DARTS_H #define SHERLOCK_TATTOO_DARTS_H #include "common/scummsys.h" #include "sherlock/image_file.h" namespace Sherlock { class SherlockEngine; namespace Tattoo { enum GameType { GAME_301, GAME_CRICKET, GAME_501 }; class Darts { private: SherlockEngine *_vm; GameType _gameType; ImageFile *_hand1, *_hand2; ImageFile *_dartGraphics; ImageFile *_dartsLeft; ImageFile *_dartMap; ImageFile *_dartBoard; Common::Rect _dartInfo; int _cricketScore[2][7]; int _score1, _score2; int _roundNum; int _level; int _compPlay; Common::String _opponent; /** * Initialize game variables */ void initDarts(); /** * Load dartboard graphics */ void loadDarts(); /** * Free loaded dart images */ void closeDarts(); public: Darts(SherlockEngine *vm); /** * Play the darts game */ void playDarts(GameType gameType); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif