/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/tattoo/tattoo_fixed_text.h" #include "sherlock/sherlock.h" namespace Sherlock { namespace Tattoo { static const char *const FIXED_TEXT_ENGLISH[] = { "Open", "Look", "Talk", "Journal", "Inventory", "Options" }; TattooFixedText::TattooFixedText(SherlockEngine *vm) : FixedText(vm) { } const Common::String TattooFixedText::getText(int fixedTextId) { return Common::String(FIXED_TEXT_ENGLISH[fixedTextId]); } const Common::String TattooFixedText::getActionMessage(FixedTextActionId actionId, int messageIndex) { return Common::String(); } } // End of namespace Tattoo } // End of namespace Sherlock