/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_FIXED_TEXT_H #define SHERLOCK_TATTOO_FIXED_TEXT_H #include "sherlock/fixed_text.h" namespace Sherlock { namespace Tattoo { enum FixedTextId { kFixedText_Inv1, kFixedText_Inv2, kFixedText_Inv3, kFixedText_Inv4, kFixedText_Inv5, kFixedText_Inv6, kFixedText_Inv7, kFixedText_Inv8, kFixedText_InvDesc1, kFixedText_InvDesc2, kFixedText_InvDesc3, kFixedText_InvDesc4, kFixedText_InvDesc5, kFixedText_InvDesc6, kFixedText_InvDesc7, kFixedText_InvDesc8, kFixedText_Open, kFixedText_Look, kFixedText_Talk, kFixedText_Use, kFixedText_Journal, kFixedText_Inventory, kFixedText_Options, kFixedText_Solve, kFixedText_With, kFixedText_NoEffect, kFixedText_NothingToSay, kFixedText_PickedUp, kFixedText_Page, kFixedText_CloseJournal, kFixedText_SearchJournal, kFixedText_SaveJournal, kFixedText_AbortSearch, kFixedText_SearchBackwards, kFixedText_SearchForwards, kFixedText_TextNotFound, kFixedText_Holmes, kFixedText_Jock, kFixedText_Bull, kFixedText_Round, kFixedText_TurnTotal, kFixedText_Dart, kFixedText_ToStart, kFixedText_HitAKey, kFixedText_PressAKey, kFixedText_Bullseye, kFixedText_GameOver, kFixedText_Busted, kFixedText_Wins, kFixedText_Scored, kFixedText_Points, kFixedText_Hit, kFixedText_Double, kFixedText_Triple, kFixedText_Apply, kFixedText_Water, kFixedText_Heat, kFixedText_LoadGame, kFixedText_SaveGame, kFixedText_Music, kFixedText_SoundEffects, kFixedText_Voices, kFixedText_TextWindows, kFixedText_TransparentMenus, kFixedText_ChangeFont, kFixedText_Off, kFixedText_On, kFixedText_Quit, kFixedText_AreYouSureYou, kFixedText_WishToQuit, kFixedText_Yes, kFixedText_No, kFixedText_EnterPassword, kFixedText_CorrectPassword }; class TattooFixedText: public FixedText { private: const char *const *_fixedText; public: TattooFixedText(SherlockEngine *vm); virtual ~TattooFixedText() {} /** * Gets text */ virtual const char *getText(int fixedTextId); /** * Get action message */ virtual const Common::String getActionMessage(FixedTextActionId actionId, int messageIndex); }; } // End of namespace Scalpel } // End of namespace Sherlock #endif