/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_JOURNAL_H #define SHERLOCK_TATTOO_JOURNAL_H #include "sherlock/journal.h" #include "sherlock/image_file.h" namespace Sherlock { namespace Tattoo { enum JournalHighlight { JH_NONE = -1, JH_CLOSE = 0, JH_SEARCH = 1, JH_SAVE = 2, JH_SCROLL_LEFT = 3, JH_PAGE_LEFT = 4, JH_PAGE_RIGHT = 5, JH_SCROLL_RIGHT = 6, JH_THUMBNAIL = 7 }; class TattooJournal : public Journal { private: ImageFile *_journalImages; int _selector, _oldSelector; bool _wait; bool _exitJournal; uint32 _scrollingTimer; int _savedIndex, _savedSub, _savedPage; /** * Load the list of journal locations */ void loadLocations(); /** * Displays the controls used by the journal * @param mode 0: Normal journal buttons, 1: Search interface */ void drawControls(int mode); /** * Draw the journal controls used by the journal */ void highlightJournalControls(bool slamIt); /** * Draw the journal controls used in search mode */ void highlightSearchControls(bool slamIt); void drawScrollBar(); /** * Check for and handle any pending keyboard events */ void handleKeyboardEvents(); /** * Handle mouse presses on interface buttons */ void handleButtons(); /** * Disable the journal controls */ void disableControls(); /** * Get in a name to search through the journal for */ int getFindName(bool printError); /** * Save the journal to file */ void saveJournal(); /** * Show a message that the journal has been saved to file */ void showSavedDialog(); public: TattooJournal(SherlockEngine *vm); virtual ~TattooJournal() {} /** * Show the journal */ void show(); public: /** * Draw the journal background, frame, and interface buttons */ virtual void drawFrame(); /** * Records statements that are said, in the order which they are said. The player * can then read the journal to review them */ virtual void record(int converseNum, int statementNum, bool replyOnly = false); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif