/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_MAP_H #define SHERLOCK_TATTOO_MAP_H #include "common/scummsys.h" #include "sherlock/map.h" #include "sherlock/resources.h" #include "sherlock/surface.h" #include "sherlock/tattoo/widget_tooltip.h" namespace Sherlock { class SherlockEngine; namespace Tattoo { struct MapEntry : Common::Point { int _iconNum; Common::String _description; MapEntry() : Common::Point(), _iconNum(-1) {} MapEntry(int posX, int posY, int iconNum) : Common::Point(posX, posY), _iconNum(iconNum) {} void clear(); }; class TattooMap : public Map { private: Common::Array _data; ImageFile *_iconImages; int _bgFound, _oldBgFound; WidgetMapTooltip _mapTooltip; Common::Point _targetScroll; /** * Load data needed for the map */ void loadData(); /** * Draws all available location icons onto the back buffer */ void drawMapIcons(); /** * Draws the location names of whatever the mouse moves over on the map */ void checkMapNames(bool slamIt); /** * Restores an area of the map background */ void restoreArea(const Common::Rect &bounds); /** * This will load a specified close up and zoom it up to the middle of the screen */ void showCloseUp(int closeUpNum); public: TattooMap(SherlockEngine *vm); virtual ~TattooMap() {} /** * Show the map */ virtual int show(); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif