/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_SCENE_H #define SHERLOCK_TATTOO_SCENE_H #include "common/scummsys.h" #include "sherlock/scene.h" namespace Sherlock { namespace Tattoo { class TattooScene : public Scene { private: int _arrowZone; int _maskCounter; Common::Point _maskOffset; private: void doBgAnimCheckCursor(); void doBgAnimEraseBackground(); /** * Update the background objects and canimations as part of doBgAnim */ void doBgAnimUpdateBgObjectsAndAnim(); protected: /** * Checks all the background shapes. If a background shape is animating, * it will flag it as needing to be drawn. If a non-animating shape is * colliding with another shape, it will also flag it as needing drawing */ virtual void checkBgShapes(); public: ImageFile *_mask, *_mask1; CAnimStream _activeCAnim; public: TattooScene(SherlockEngine *vm); /** * Draw all objects and characters. */ virtual void doBgAnim(); /** * Update the screen back buffer with all of the scene objects which need * to be drawn */ virtual void updateBackground(); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif