/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/tattoo/tattoo_talk.h" #include "sherlock/tattoo/tattoo_people.h" #include "sherlock/sherlock.h" #include "sherlock/screen.h" namespace Sherlock { namespace Tattoo { static const uint8 DIRECTION_CONVERSION[] = { WALK_RIGHT, WALK_DOWN, WALK_LEFT, WALK_UP, STOP_RIGHT, STOP_DOWN, STOP_LEFT, STOP_UP, WALK_UPRIGHT, WALK_DOWNRIGHT, WALK_UPLEFT, WALK_DOWNLEFT, STOP_UPRIGHT, STOP_UPLEFT, STOP_DOWNRIGHT, STOP_DOWNLEFT }; const byte TATTOO_OPCODES[] = { 170, // OP_SWITCH_SPEAKER 171, // OP_RUN_CANIMATION 0, // OP_ASSIGN_PORTRAIT_LOCATION 173, // OP_PAUSE 0, // OP_REMOVE_PORTRAIT 0, // OP_CLEAR_WINDOW 176, // OP_ADJUST_OBJ_SEQUENCE 177, // OP_WALK_HOlMES_TO_COORDS 178, // OP_PAUSE_WITHOUT_CONTROL 179, // OP_BANISH_WINDOW 0, // OP_SUMMON_WINDOW 181, // OP_SET_FLAG 0, // OP_SFX_COMMAND 183, // OP_TOGGLE_OBJECT 184, // OP_STEALTH_MODE_ACTIVE 0, // OP_IF_STATEMENT 0, // OP_ELSE_STATEMENT 0, // OP_END_IF_STATEMENT 188, // OP_STEALTH_MODE_DEACTIVATE 189, // OP_TURN_HOLMES_OFF 190, // OP_TURN_HOLMES_ON 191, // OP_GOTO_SCENE 0, // OP_PLAY_PROLOGUE 193, // OP_ADD_ITEM_TO_INVENTORY 194, // OP_SET_OBJECT 172, // OP_CALL_TALK_FILE 0, // OP_MOVE_MOUSE 0, // OP_DISPLAY_INFO_LINE 0, // OP_CLEAR_INFO_LINE 199, // OP_WALK_TO_CANIMATION 200, // OP_REMOVE_ITEM_FROM_INVENTORY 201, // OP_ENABLE_END_KEY 202, // OP_DISABLE_END_KEY 0, // OP_CARRIAGE_RETURN 174, // OP_MOUSE_ON_OFF 175, // OP_SET_WALK_CONTROL 180, // OP_SET_TALK_SEQUENCE 182, // OP_PLAY_SONG 187, // OP_WALK_HOLMES_AND_NPC_TO_CANIM 192, // OP_SET_NPC_PATH_DEST 195, // OP_NEXT_SONG 196, // OP_SET_NPC_PATH_PAUSE 197, // OP_PASSWORD 198, // OP_SET_SCENE_ENTRY_FLAG 185, // OP_WALK_NPC_TO_CANIM 186, // OP_WALK_NPC_TO_COORDS 204, // OP_WALK_HOLMES_AND_NPC_TO_COORDS 205, // OP_SET_NPC_TALK_FILE 206, // OP_TURN_NPC_OFF 207, // OP_TURN_NPC_ON 208, // OP_NPC_DESC_ON_OFF 209, // OP_NPC_PATH_PAUSE_TAKING_NOTES 210, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES 211, // OP_ENABLE_TALK_INTERRUPTS 212, // OP_DISABLE_TALK_INTERRUPTS 213, // OP_SET_NPC_INFO_LINE 214, // OP_SET_NPC_POSITION 215, // OP_NPC_PATH_LABEL 216, // OP_PATH_GOTO_LABEL 217, // OP_PATH_IF_FLAG_GOTO_LABEL 218, // OP_NPC_WALK_GRAPHICS 220, // OP_NPC_VERB 221, // OP_NPC_VERB_CANIM 222, // OP_NPC_VERB_SCRIPT 224, // OP_RESTORE_PEOPLE_SEQUENCE 226, // OP_NPC_VERB_TARGET 227, // OP_TURN_SOUNDS_OFF 225, // OP_NULL 203 // OP_END_TEXT_WINDOW }; /*----------------------------------------------------------------*/ TattooTalk::TattooTalk(SherlockEngine *vm) : Talk(vm) { static OpcodeMethod OPCODE_METHODS[] = { (OpcodeMethod)&TattooTalk::cmdSwitchSpeaker, (OpcodeMethod)&TattooTalk::cmdRunCAnimation, (OpcodeMethod)&TattooTalk::cmdCallTalkFile, (OpcodeMethod)&TattooTalk::cmdPause, (OpcodeMethod)&TattooTalk::cmdMouseOnOff, (OpcodeMethod)&TattooTalk::cmdSetWalkControl, (OpcodeMethod)&TattooTalk::cmdAdjustObjectSequence, (OpcodeMethod)&TattooTalk::cmdWalkHolmesToCoords, (OpcodeMethod)&TattooTalk::cmdPauseWithoutControl, (OpcodeMethod)&TattooTalk::cmdBanishWindow, (OpcodeMethod)&TattooTalk::cmdSetTalkSequence, (OpcodeMethod)&TattooTalk::cmdSetFlag, (OpcodeMethod)&TattooTalk::cmdPlaySong, (OpcodeMethod)&TattooTalk::cmdToggleObject, (OpcodeMethod)&TattooTalk::cmdStealthModeActivate, (OpcodeMethod)&TattooTalk::cmdWalkNPCToCAnimation, (OpcodeMethod)&TattooTalk::cmdWalkNPCToCoords, (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, (OpcodeMethod)&TattooTalk::cmdStealthModeDeactivate, (OpcodeMethod)&TattooTalk::cmdHolmesOff, (OpcodeMethod)&TattooTalk::cmdHolmesOn, (OpcodeMethod)&TattooTalk::cmdGotoScene, (OpcodeMethod)&TattooTalk::cmdSetNPCPathDest, (OpcodeMethod)&TattooTalk::cmdAddItemToInventory, (OpcodeMethod)&TattooTalk::cmdSetObject, (OpcodeMethod)&TattooTalk::cmdNextSong, (OpcodeMethod)&TattooTalk::cmdSetNPCPathPause, (OpcodeMethod)&TattooTalk::cmdPassword, (OpcodeMethod)&TattooTalk::cmdSetSceneEntryFlag, (OpcodeMethod)&TattooTalk::cmdWalkToCAnimation, (OpcodeMethod)&TattooTalk::cmdRemoveItemFromInventory, (OpcodeMethod)&TattooTalk::cmdEnableEndKey, (OpcodeMethod)&TattooTalk::cmdDisableEndKey, nullptr, (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, (OpcodeMethod)&TattooTalk::cmdSetNPCTalkFile, (OpcodeMethod)&TattooTalk::cmdSetNPCOff, (OpcodeMethod)&TattooTalk::cmdSetNPCOn, (OpcodeMethod)&TattooTalk::cmdSetNPCDescOnOff, (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseTakingNotes, (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseLookingHolmes, (OpcodeMethod)&TattooTalk::cmdTalkInterruptsEnable, (OpcodeMethod)&TattooTalk::cmdTalkInterruptsDisable, (OpcodeMethod)&TattooTalk::cmdSetNPCInfoLine, (OpcodeMethod)&TattooTalk::cmdSetNPCPosition, (OpcodeMethod)&TattooTalk::cmdNPCLabelSet, (OpcodeMethod)&TattooTalk::cmdNPCLabelGoto, (OpcodeMethod)&TattooTalk::cmdNPCLabelIfFlagGoto, (OpcodeMethod)&TattooTalk::cmdSetNPCWalkGraphics, nullptr, (OpcodeMethod)&TattooTalk::cmdSetNPCVerb, (OpcodeMethod)&TattooTalk::cmdSetNPCVerbCAnimation, (OpcodeMethod)&TattooTalk::cmdSetNPCVerbScript, nullptr, (OpcodeMethod)&TattooTalk::cmdRestorePeopleSequence, (OpcodeMethod)&TattooTalk::cmdSetNPCVerbTarget, (OpcodeMethod)&TattooTalk::cmdTurnSoundsOff, nullptr }; _opcodes = TATTOO_OPCODES; _opcodeTable = OPCODE_METHODS; } void TattooTalk::talkInterface(const byte *&str) { drawTalk(str); _charCount = 0; while ((*str < TATTOO_OPCODES[0] || *str == TATTOO_OPCODES[OP_NULL]) && *str) { ++_charCount; ++str; } _wait = true; } void TattooTalk::drawTalk(const byte *str) { // TODO } OpcodeReturn TattooTalk::cmdSwitchSpeaker(const byte *&str) { TattooPeople &people = *(TattooPeople *)_vm->_people; Screen &screen = *_vm->_screen; UserInterface &ui = *_vm->_ui; if (_talkToAbort) return RET_EXIT; ui.clearWindow(); _yp = screen.fontHeight() + 11; _charCount = _line = 0; people.setListenSequence(_speaker, 129); _speaker = *++str - 1; ++str; people.setTalkSequence(_speaker, 1); return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdMouseOnOff(const byte *&str) { Events &events = *_vm->_events; bool mouseOn = *++str == 2; if (mouseOn) events.showCursor(); else events.hideCursor(); return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdWalkHolmesToCoords(const byte *&str) { People &people = *_vm->_people; ++str; int x = (str[0] - 1) * 256 + str[1] - 1; if (x > 16384) x = -1 * (x - 16384); warning("TODO: cmdWalkHolmesToCoords - call RT walkToCoords variant"); people[HOLMES].walkToCoords( Point32(x * FIXED_INT_MULTIPLIER, ((str[2] - 1) * 256 + str[3] - 1) * FIXED_INT_MULTIPLIER), DIRECTION_CONVERSION[str[4] - 1] //HOLMES ); if (_talkToAbort) return RET_EXIT; str += 4; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdGotoScene(const byte *&str) { Map &map = *_vm->_map; TattooPeople &people = *(TattooPeople *)_vm->_people; Scene &scene = *_vm->_scene; scene._goToScene = str[1] - 1; if (scene._goToScene != 100) { // Not going to the map overview map._oldCharPoint = scene._goToScene; // Run a canimation? if (str[2] > 100) { people._hSavedFacing = str[2]; people._hSavedPos = Point32(160, 100); } else { people._hSavedFacing = str[2] - 1; int32 posX = (str[3] - 1) * 256 + str[4] - 1; if (posX > 16384) posX = -1 * (posX - 16384); int32 posY = (str[5] - 1) * 256 + str[6] - 1; people._hSavedPos = Point32(posX, posY); } _scriptMoreFlag = 1; } // if (scene._goToScene != 100) str += 7; if (scene._goToScene != 100) _scriptSaveIndex = str - _scriptStart; _endStr = true; _wait = 0; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdNextSong(const byte *&str) { Sound &sound = *_vm->_sound; // Get the name of the next song to play ++str; sound._nextSongName = ""; for (int idx = 0; idx < 8; ++idx) { if (str[idx] != '~') sound._nextSongName += str[idx]; else break; } str += 7; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdNPCLabelGoto(const byte *&str) { int npcNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; if (person._resetNPCPath) { person._npcIndex = person._resetNPCPath = person._npcPause = 0; memset(person._npcPath, 0, 100); } person._npcPath[person._npcIndex] = 8; person._npcPath[person._npcIndex + 1] = str[1]; person._npcIndex += 2; str++; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdNPCLabelIfFlagGoto(const byte *&str) { int npcNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; if (person._resetNPCPath) { person._npcIndex = person._resetNPCPath = person._npcPause = 0; memset(person._npcPath, 0, 100); } person._npcPath[person._npcIndex] = 9; for (int i = 1; i <= 3; i++) person._npcPath[person._npcIndex + i] = str[i]; person._npcIndex += 4; str += 3; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdNPCLabelSet(const byte *&str) { int npcNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; if (person._resetNPCPath) { person._npcIndex = person._resetNPCPath = person._npcPause = 0; memset(person._npcPath, 0, 100); } person._npcPath[person._npcIndex] = 7; person._npcPath[person._npcIndex + 1] = str[1]; person._npcIndex += 2; str++; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdPassword(const byte *&str) { error("TODO: script opcode (cmdPassword)"); } OpcodeReturn TattooTalk::cmdPlaySong(const byte *&str) { error("TODO: script opcode (cmdPlaySong)"); } OpcodeReturn TattooTalk::cmdRestorePeopleSequence(const byte *&str) { int npcNum = *++str - 1; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; person._misc = 0; if (person._seqTo) { person._walkSequences[person._sequenceNumber]._sequences[person._frameNumber] = person._seqTo; person._seqTo = 0; } person._sequenceNumber = person._savedNpcSequence; person._frameNumber = person._savedNpcFrame; person.checkWalkGraphics(); return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCDescOnOff(const byte *&str) { int npcNum = *++str; ++str; TattooPeople &people = *(TattooPeople *)_vm->_people; Person &person = people[npcNum]; // Copy over the NPC examine text until we reach a stop marker, which is // the same as a start marker, or we reach the end of the file while (*str && *str != _opcodes[OP_NPC_DESC_ON_OFF]) person._examine += *str++; // Move past any leftover text till we reach a stop marker while (*str && *str != _opcodes[OP_NPC_DESC_ON_OFF]) str++; if (!*str) // Reached end of file, so decrement pointer so outer loop will terminate on NULL --str; else // Move past the ending OP_NPC_DEST_ON_OFF opcode ++str; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCInfoLine(const byte *&str) { int npcNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; person._description = ""; int len = *++str; for (int idx = 0; idx < len; ++idx) person._description += str[idx + 1]; str += len; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCOff(const byte *&str) { TattooPeople &people = *(TattooPeople *)_vm->_people; int npcNum = *++str; people[npcNum]._type = REMOVE; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCOn(const byte *&str) { TattooPeople &people = *(TattooPeople *)_vm->_people; int npcNum = *++str; people[npcNum]._type = CHARACTER; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCPathDest(const byte *&str) { int npcNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; if (person._resetNPCPath) { person._npcIndex = person._resetNPCPath = person._npcPause = 0; memset(person._npcPath, 0, 100); } person._npcPath[person._npcIndex] = 1; for (int i = 1; i <= 4; i++) person._npcPath[person._npcIndex + i] = str[i]; person._npcPath[person._npcIndex + 5] = DIRECTION_CONVERSION[str[5] - 1] + 1; person._npcIndex += 6; str += 5; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCPathPause(const byte *&str) { int npcNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; if (person._resetNPCPath) { person._npcIndex = person._resetNPCPath = person._npcPause = 0; memset(person._npcPath, 0, 100); } person._npcPath[person._npcIndex] = 2; for (int i = 1; i <= 2; i++) person._npcPath[person._npcIndex + i] = str[i]; person._npcIndex += 3; str += 2; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCPathPauseTakingNotes(const byte *&str) { int npcNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; if (person._resetNPCPath) { person._npcIndex = person._resetNPCPath = person._npcPause = 0; memset(person._npcPath, 0, 100); } person._npcPath[person._npcIndex] = 5; for (int i = 1; i <= 2; i++) person._npcPath[person._npcIndex + i] = str[i]; person._npcIndex += 3; str += 2; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCPathPauseLookingHolmes(const byte *&str) { int npcNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; if (person._resetNPCPath) { person._npcIndex = person._resetNPCPath = person._npcPause = 0; memset(person._npcPath, 0, 100); } person._npcPath[person._npcIndex] = 6; for (int i = 1; i <= 2; i++) person._npcPath[person._npcIndex + i] = str[i]; person._npcIndex += 3; str += 2; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) { int npcNum = *++str - 1; ++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; int32 posX = (str[0] - 1) * 256 + str[1] - 1; if (posX > 16384) posX = -1 * (posX - 16384); int32 posY = (str[2] - 1) * 256 + str[3] - 1; people[npcNum]._position = Point32(posX * FIXED_INT_MULTIPLIER, posY * FIXED_INT_MULTIPLIER); if (person._seqTo && person._walkLoaded) { person._walkSequences[person._sequenceNumber]._sequences[person._frameNumber] = person._seqTo; person._seqTo = 0; } assert(str[4] - 1 < 16); person._sequenceNumber = DIRECTION_CONVERSION[str[4] - 1]; person._frameNumber = 0; if (person._walkLoaded) person.checkWalkGraphics(); if (person._walkLoaded && person._type == CHARACTER && person._sequenceNumber >= STOP_UP && person._sequenceNumber <= STOP_UPLEFT) { bool done = false; do { person.checkSprite(); for (int x = 0; x < person._frameNumber; x++) { if (person._walkSequences[person._sequenceNumber]._sequences[x] == 0) { done = true; break; } } } while(!done); } str += 4; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCTalkFile(const byte *&str) { int npcNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; if (person._resetNPCPath) { person._npcIndex = person._resetNPCPath = person._npcPause = 0; memset(person._npcPath, 0, 100); } person._npcPath[person._npcIndex] = 3; for (int i = 1; i <= 8; i++) person._npcPath[person._npcIndex + i] = str[i]; person._npcIndex += 9; str += 8; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCVerb(const byte *&str) { int npcNum = *++str; int verbNum = *++str - 1; TattooPeople &people = *(TattooPeople *)_vm->_people; Common::String &verb = people[npcNum]._use[verbNum]._verb; for (int x = 0; x < 12; x++) { if (str[x + 1] != '~') verb.setChar(str[x + 1], x); else verb.setChar(0, x); } verb.setChar(0, 11); uint len = verb.size() - 1; while (verb[len] == ' ' && len) len--; verb.setChar(0, len + 1); if (verb != " ") verb.clear(); str += 12; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCVerbCAnimation(const byte *&str) { int npcNum = *++str; int verbNum = *++str - 1; TattooPeople &people = *(TattooPeople *)_vm->_people; UseType &useType = people[npcNum]._use[verbNum]; useType._cAnimNum = (str[1] - 1) & 127; useType._cAnimSpeed = 1 + 128 * (str[1] >= 128); str++; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCVerbScript(const byte *&str) { int npcNum = *++str; int verbNum = *++str - 1; TattooPeople &people = *(TattooPeople *)_vm->_people; UseType &useType = people[npcNum]._use[verbNum]; Common::String &name = useType._names[0]; name.setChar('*', 0); name.setChar('C', 1); for (int x = 0; x < 8; x++) { if (str[x + 1] != '~') name.setChar(str[x + 1], x + 2); else name.setChar(0, x + 2); } name.setChar(0, 11); useType._cAnimNum = 99; useType._cAnimSpeed = 1; str += 8; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCVerbTarget(const byte *&str) { int npcNum = *++str; int verbNum = *++str - 1; TattooPeople &people = *(TattooPeople *)_vm->_people; Common::String &target = people[npcNum]._use[verbNum]._target; for (int x = 0; x < 12; x++) { if (str[x + 1] != '~') target.setChar(str[x + 1], x); else target.setChar(0, x); } target.setChar(0, 11); uint len = target.size() - 1; while (target[len] == ' ' && len) len--; target.setChar(0, len + 1); str += 12; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCWalkGraphics(const byte *&str) { int npcNum = *++str - 1; TattooPeople &people = *(TattooPeople *)_vm->_people; Person &person = people[npcNum]; // Build up walk library name for the given NPC person._walkVGSName = ""; for (int idx = 0; idx < 8; ++idx) { if (str[idx + 1] != '~') person._walkVGSName += str[idx + 1]; else break; } person._walkVGSName += ".VGS"; people._forceWalkReload = true; str += 8; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetSceneEntryFlag(const byte *&str) { error("TODO: script opcode (cmdSetSceneEntryFlag)"); } OpcodeReturn TattooTalk::cmdSetTalkSequence(const byte *&str) { error("TODO: script opcode (cmdSetTalkSequence)"); } OpcodeReturn TattooTalk::cmdSetWalkControl(const byte *&str) { error("TODO: script opcode (cmdSetWalkControl)"); } // Dummy opcode OpcodeReturn TattooTalk::cmdTalkInterruptsDisable(const byte *&str) { error("Dummy opcode cmdTalkInterruptsDisable called"); } // Dummy opcode OpcodeReturn TattooTalk::cmdTalkInterruptsEnable(const byte *&str) { error("Dummy opcode cmdTalkInterruptsEnable called"); } OpcodeReturn TattooTalk::cmdTurnSoundsOff(const byte *&str) { error("TODO: script opcode (cmdTurnSoundsOff)"); } OpcodeReturn TattooTalk::cmdWalkHolmesAndNPCToCAnimation(const byte *&str) { int npcNum = *++str; int cAnimNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; Scene &scene = *_vm->_scene; CAnim &anim = scene._cAnim[cAnimNum]; if (person._npcStack == 0) person.pushNPCPath(); person._npcMoved = true; warning("TODO: cmdWalkNPCToCAnimation - walkBothToCoords call"); person.walkToCoords( Point32(anim._goto[1].x * FIXED_INT_MULTIPLIER, anim._goto[1].y * FIXED_INT_MULTIPLIER), anim._goto[1]._facing //Point32(anim._goto[1].x * FIXED_INT_MULTIPLIER, anim._goto[1].y * FIXED_INT_MULTIPLIER), //anim._goto[1]._facing, //npcNum + 1 ); if (_talkToAbort) return RET_EXIT; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdWalkNPCToCAnimation(const byte *&str) { int npcNum = *++str; int cAnimNum = *++str; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; Scene &scene = *_vm->_scene; CAnim &anim = scene._cAnim[cAnimNum]; if (person._npcStack == 0) person.pushNPCPath(); person._npcMoved = true; warning("TODO: cmdWalkNPCToCAnimation - call RT walkToCoords variant"); person.walkToCoords( Point32(anim._goto[1].x * FIXED_INT_MULTIPLIER, anim._goto[1].y * FIXED_INT_MULTIPLIER), anim._goto[1]._facing // npcNum + 1 ); if (_talkToAbort) return RET_EXIT; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdWalkNPCToCoords(const byte *&str) { int npcNum = *++str; str++; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; if (person._npcStack == 0) person.pushNPCPath(); person._npcMoved = true; int x = (str[0] - 1) * 256 + str[1] - 1; if (x > 16384) x = -1 * (x - 16384); warning("TODO: cmdWalkNPCToCoords - call RT walkToCoords variant"); person.walkToCoords( Point32(x * FIXED_INT_MULTIPLIER, ((str[2] - 1) * 256 + str[3] - 1) * FIXED_INT_MULTIPLIER), DIRECTION_CONVERSION[str[4] - 1] // npcNum + 1 ); if (_talkToAbort) return RET_EXIT; str += 4; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdWalkHomesAndNPCToCoords(const byte *&str) { int npcNum = *++str; str++; TattooPeople &people = *(TattooPeople *)_vm->_people; TattooPerson &person = people[npcNum]; if (person._npcStack == 0) person.pushNPCPath(); person._npcMoved = true; int x = (str[0] - 1) * 256 + str[1] - 1; if (x > 16384) x = -1 * (x - 16384); //int x1 = (str[5] - 1) * 256 + str[6] - 1; //if (x1 > 16384) // x1 = -1 * (x1 - 16384); warning("TODO: cmdWalkHomesAndNPCToCoords - walkBothToCoords call"); person.walkToCoords( Point32(x * FIXED_INT_MULTIPLIER, ((str[2] - 1) * 256 + str[3] - 1) * FIXED_INT_MULTIPLIER), DIRECTION_CONVERSION[str[4] - 1] //Point32(x1 * FIXED_INT_MULTIPLIER, ((str[7] - 1) * 256 + str[8] - 1) * FIXED_INT_MULTIPLIER), //DIRECTION_CONVERSION[str[9] - 1], //npcNum + 1 ); if (_talkToAbort) return RET_EXIT; str += 9; return RET_SUCCESS; } } // End of namespace Tattoo } // End of namespace Sherlock