/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/tattoo/tattoo_talk.h" #include "sherlock/sherlock.h" #include "sherlock/screen.h" namespace Sherlock { namespace Tattoo { const byte TATTOO_OPCODES[] = { 170, // OP_SWITCH_SPEAKER 171, // OP_RUN_CANIMATION 0, // OP_ASSIGN_PORTRAIT_LOCATION 173, // OP_PAUSE 0, // OP_REMOVE_PORTRAIT 0, // OP_CLEAR_WINDOW 176, // OP_ADJUST_OBJ_SEQUENCE 177, // OP_WALK_TO_COORDS 178, // OP_PAUSE_WITHOUT_CONTROL 179, // OP_BANISH_WINDOW 0, // OP_SUMMON_WINDOW 181, // OP_SET_FLAG 0, // OP_SFX_COMMAND 183, // OP_TOGGLE_OBJECT 184, // OP_STEALTH_MODE_ACTIVE 0, // OP_IF_STATEMENT 0, // OP_ELSE_STATEMENT 0, // OP_END_IF_STATEMENT 188, // OP_STEALTH_MODE_DEACTIVATE 189, // OP_TURN_HOLMES_OFF 190, // OP_TURN_HOLMES_ON 191, // OP_GOTO_SCENE 0, // OP_PLAY_PROLOGUE 193, // OP_ADD_ITEM_TO_INVENTORY 194, // OP_SET_OBJECT 172, // OP_CALL_TALK_FILE 0, // OP_MOVE_MOUSE 0, // OP_DISPLAY_INFO_LINE 0, // OP_CLEAR_INFO_LINE 199, // OP_WALK_TO_CANIMATION 200, // OP_REMOVE_ITEM_FROM_INVENTORY 201, // OP_ENABLE_END_KEY 202, // OP_DISABLE_END_KEY 0, // OP_CARRIAGE_RETURN 174, // OP_MOUSE_ON_OFF 175, // OP_SET_WALK_CONTROL 180, // OP_SET_TALK_SEQUENCE 182, // OP_PLAY_SONG 187, // OP_WALK_HOLMES_AND_NPC_TO_CANIM 192, // OP_SET_NPC_PATH_DEST 195, // OP_NEXT_SONG 196, // OP_SET_NPC_PATH_PAUSE 197, // OP_PASSWORD 198, // OP_SET_SCENE_ENTRY_FLAG 185, // OP_WALK_NPC_TO_CANIM 204, // OP_WALK_HOLMES_AND_NPC_TO_COORDS 205, // OP_SET_NPC_TALK_FILE 206, // OP_TURN_NPC_OFF 207, // OP_TURN_NPC_ON 208, // OP_NPC_DESC_ON_OFF 209, // OP_NPC_PATH_PAUSE_TAKING_NOTES 210, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES 211, // OP_ENABLE_TALK_INTERRUPTS 212, // OP_DISABLE_TALK_INTERRUPTS 213, // OP_SET_NPC_INFO_LINE 214, // OP_SET_NPC_POSITION 215, // OP_NPC_PATH_LABEL 216, // OP_PATH_GOTO_LABEL 217, // OP_PATH_IF_FLAG_GOTO_LABEL 218, // OP_NPC_WALK_GRAPHICS 220, // OP_NPC_VERB 221, // OP_NPC_VERB_CANIM 222, // OP_NPC_VERB_SCRIPT 224, // OP_RESTORE_PEOPLE_SEQUENCE 226, // OP_NPC_VERB_TARGET 227 // OP_TURN_SOUNDS_OFF }; /*----------------------------------------------------------------*/ TattooTalk::TattooTalk(SherlockEngine *vm) : Talk(vm) { static OpcodeMethod OPCODE_METHODS[] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, (OpcodeMethod)&TattooTalk::cmdSwitchSpeaker, (OpcodeMethod)&TattooTalk::cmdRunCAnimation, (OpcodeMethod)&TattooTalk::cmdCallTalkFile, (OpcodeMethod)&TattooTalk::cmdPause, (OpcodeMethod)&TattooTalk::cmdMouseOnOff, (OpcodeMethod)&TattooTalk::cmdSetWalkControl, (OpcodeMethod)&TattooTalk::cmdAdjustObjectSequence, (OpcodeMethod)&TattooTalk::cmdWalkToCoords, (OpcodeMethod)&TattooTalk::cmdPauseWithoutControl, (OpcodeMethod)&TattooTalk::cmdBanishWindow, (OpcodeMethod)&TattooTalk::cmdSetTalkSequence, (OpcodeMethod)&TattooTalk::cmdSetFlag, (OpcodeMethod)&TattooTalk::cmdPlaySong, (OpcodeMethod)&TattooTalk::cmdToggleObject, (OpcodeMethod)&TattooTalk::cmdStealthModeActivate, (OpcodeMethod)&TattooTalk::cmdWalkNPCToCAnimation, (OpcodeMethod)&TattooTalk::cmdWalkNPCToCoords, (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, (OpcodeMethod)&TattooTalk::cmdStealthModeDeactivate, (OpcodeMethod)&TattooTalk::cmdHolmesOff, (OpcodeMethod)&TattooTalk::cmdHolmesOn, (OpcodeMethod)&TattooTalk::cmdGotoScene, (OpcodeMethod)&TattooTalk::cmdSetNPCPathDest, (OpcodeMethod)&TattooTalk::cmdAddItemToInventory, (OpcodeMethod)&TattooTalk::cmdSetObject, (OpcodeMethod)&TattooTalk::cmdNextSong, (OpcodeMethod)&TattooTalk::cmdSetNPCPathPause, (OpcodeMethod)&TattooTalk::cmdPassword, (OpcodeMethod)&TattooTalk::cmdSetSceneEntryFlag, (OpcodeMethod)&TattooTalk::cmdWalkToCAnimation, (OpcodeMethod)&TattooTalk::cmdRemoveItemFromInventory, (OpcodeMethod)&TattooTalk::cmdEnableEndKey, (OpcodeMethod)&TattooTalk::cmdDisableEndKey, nullptr, (OpcodeMethod)&TattooTalk::cmdWalkHomesAndNPCToCoords, (OpcodeMethod)&TattooTalk::cmdSetNPCTalkFile, (OpcodeMethod)&TattooTalk::cmdSetNPCOff, (OpcodeMethod)&TattooTalk::cmdSetNPCOn, (OpcodeMethod)&TattooTalk::cmdSetNPCDescOnOff, (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseTakingNotes, (OpcodeMethod)&TattooTalk::cmdSetNPCPathPauseLookingHolmes, (OpcodeMethod)&TattooTalk::cmdTalkInterruptsEnable, (OpcodeMethod)&TattooTalk::cmdTalkInterruptsDisable, (OpcodeMethod)&TattooTalk::cmdSetNPCInfoLine, (OpcodeMethod)&TattooTalk::cmdSetNPCPosition, (OpcodeMethod)&TattooTalk::cmdNPCLabelSet, (OpcodeMethod)&TattooTalk::cmdNPCLabelGoto, (OpcodeMethod)&TattooTalk::cmdNPCLabelIfFlagGoto, (OpcodeMethod)&TattooTalk::cmdSetNPCWalkGraphics, nullptr, (OpcodeMethod)&TattooTalk::cmdSetNPCVerb, (OpcodeMethod)&TattooTalk::cmdSetNPCVerbCAnimation, (OpcodeMethod)&TattooTalk::cmdSetNPCVerbScript, nullptr, (OpcodeMethod)&TattooTalk::cmdRestorePeopleSequence, (OpcodeMethod)&TattooTalk::cmdSetNPCVerbTarget, (OpcodeMethod)&TattooTalk::cmdTurnSoundsOff }; _opcodes = TATTOO_OPCODES; _opcodeTable = OPCODE_METHODS; } OpcodeReturn TattooTalk::cmdMouseOnOff(const byte *&str) { Events &events = *_vm->_events; bool mouseOn = *++str == 2; if (mouseOn) events.showCursor(); else events.hideCursor(); return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdNextSong(const byte *&str) { Sound &sound = *_vm->_sound; // Get the name of the next song to play ++str; sound._nextSongName = ""; for (int idx = 0; idx < 8; ++idx) { if (str[idx] != '~') sound._nextSongName += str[idx]; else break; } str += 7; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdNPCLabelGoto(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdNPCLabelIfFlagGoto(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdNPCLabelSet(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdPassword(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdPlaySong(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdRestorePeopleSequence(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCDescOnOff(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCInfoLine(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCOff(const byte *&str) { People &people = *_vm->_people; int npcNum = *++str; people[npcNum]._type = REMOVE; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCOn(const byte *&str) { People &people = *_vm->_people; int npcNum = *++str; people[npcNum]._type = CHARACTER; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetNPCPathDest(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCPathPause(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCPathPauseTakingNotes(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCPathPauseLookingHolmes(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCTalkFile(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCVerb(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCVerbCAnimation(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCVerbScript(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCVerbTarget(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetNPCWalkGraphics(const byte *&str) { ++str; int npc = *str - 1; People &people = *_vm->_people; Person &person = people[npc]; // Build up walk library name for the given NPC person._walkVGSName = ""; for (int idx = 0; idx < 8; ++idx) { if (str[idx + 1] != '~') person._walkVGSName += str[idx + 1]; else break; } person._walkVGSName += ".VGS"; people._forceWalkReload = true; str += 8; return RET_SUCCESS; } OpcodeReturn TattooTalk::cmdSetSceneEntryFlag(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetTalkSequence(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdSetWalkControl(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdTalkInterruptsDisable(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdTalkInterruptsEnable(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdTurnSoundsOff(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdWalkHolmesAndNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdWalkNPCToCAnimation(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdWalkNPCToCoords(const byte *&str) { error("TODO: script opcode"); } OpcodeReturn TattooTalk::cmdWalkHomesAndNPCToCoords(const byte *&str) { error("TODO: script opcode"); } } // End of namespace Tattoo } // End of namespace Sherlock