/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_UI_H #define SHERLOCK_TATTOO_UI_H #include "common/scummsys.h" #include "sherlock/user_interface.h" namespace Sherlock { namespace Tattoo { class TattooUserInterface : public UserInterface { private: Common::Rect _menuBounds; Common::Rect _oldMenuBounds; Common::Rect _invMenuBounds; Common::Rect _oldInvMenuBounds; Common::Rect _tagBounds; Common::Rect _oldTagBounds; Common::Rect _invGraphicBounds; Common::Rect _oldInvGraphicBounds; Surface *_menuBuffer; Surface *_invMenuBuffer; Surface *_tagBuffer; Surface *_invGraphic; Common::Array _grayAreas; private: /** * Draws designated areas of the screen that are meant to be grayed out using grayscale colors */ void drawGrayAreas(); public: TattooUserInterface(SherlockEngine *vm); /** * Handles restoring any areas of the back buffer that were/are covered by UI elements */ void doBgAnimRestoreUI(); /** * Checks to see if the screen needs to be scrolled. If so, scrolls it towards the target position */ void doScroll(); public: virtual ~TattooUserInterface() {} /** * Main input handler for the user interface */ virtual void handleInput(); /** * Draw the user interface onto the screen's back buffers */ virtual void drawInterface(int bufferNum = 3); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif