/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_WIDGET_BASE_H #define SHERLOCK_TATTOO_WIDGET_BASE_H #include "common/scummsys.h" #include "common/rect.h" #include "common/str-array.h" #include "sherlock/surface.h" namespace Sherlock { class SherlockEngine; class ImageFile; namespace Tattoo { class WidgetBase { protected: SherlockEngine *_vm; Common::Rect _bounds; Common::Rect _oldBounds; Surface _surface; bool _outsideMenu; bool _scroll; /** * Used by descendent classes to split up long text for display across multiple lines */ Common::String splitLines(const Common::String &str, Common::StringArray &lines, int maxWidth, uint maxLines); /** * Ensure that menu is drawn entirely on-screen */ void restrictToScreen(); /** * Draw a window frame around the dges of the passed surface */ void makeInfoArea(Surface &s); /** * Draw a window frame around the widget's surface */ void makeInfoArea(); /** * Draw a dialog rectangle */ void drawDialogRect(const Common::Rect &r, bool raised = true); /** * Draw the scrollbar for the dialog */ void drawScrollBar(int index, int pageSize, int count); /** * Handles any events when the mouse is on the scrollbar */ void handleScrollbarEvents(int index, int pageSize, int count); /** * Handle drawing the background on the area the widget is going to cover */ virtual void drawBackground(); public: WidgetBase(SherlockEngine *vm); virtual ~WidgetBase() {} /** * Returns true if the given widget is active in the user interface's widget list */ bool active() const; /** * Erase any previous display of the widget on the screen */ virtual void erase(); /** * Update the display of the widget on the screen */ virtual void draw(); /** * Used by some descendents to check for keys to mouse the mouse within the dialog */ void checkTabbingKeys(int numOptions); /** * Summon the window */ virtual void summonWindow(); /** * Close a currently active menu */ virtual void banishWindow(); /** * Handle event processing */ virtual void handleEvents() {} }; } // End of namespace Tattoo } // End of namespace Sherlock #endif