/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_CREDITS_H #define SHERLOCK_TATTOO_CREDITS_H #include "common/array.h" #include "common/rect.h" namespace Sherlock { class SherlockEngine; namespace Tattoo { struct CreditLine { Common::Point _position; int _xOffset; int _width; Common::String _line, _line2; CreditLine(const Common::String &line, const Common::Point &pt, int width) : _line(line), _position(pt), _width(width), _xOffset(0) {} }; class WidgetCredits { private: SherlockEngine *_vm; Common::Array _creditLines; int _creditSpeed; bool _creditsActive; public: WidgetCredits(SherlockEngine *vm); /** * Returns true if the credits are active */ bool active() const { return _creditsActive; } /** * Initialize and load credit data for display */ void initCredits(); /** * Closes down credits display */ void close(); /** * Draw credits on the screen */ void drawCredits(); /** * Blit the drawn credits to the screen */ void blitCredits(); /** * Erase any area of the screen covered by credits */ void eraseCredits(); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif