/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_WIDGET_FILES_H #define SHERLOCK_TATTOO_WIDGET_FILES_H #include "common/scummsys.h" #include "sherlock/tattoo/widget_base.h" #include "sherlock/saveload.h" namespace Sherlock { class SherlockEngine; namespace Tattoo { class WidgetFiles: public WidgetBase, public SaveManager { private: SherlockEngine *_vm; SaveMode _fileMode; /** * Render the dialog */ void render(); /** * Close the dialog */ void close(); /** * Show the ScummVM Save Game dialog */ void showScummVMSaveDialog(); /** * Show the ScummVM Load Game dialog */ void showScummVMRestoreDialog(); public: WidgetFiles(SherlockEngine *vm, const Common::String &target); virtual ~WidgetFiles() {} /** * Prompt the user whether to quit */ void show(SaveMode mode); /** * Handle event processing */ virtual void handleEvents(); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif