/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/tattoo/widget_foolscap.h" #include "sherlock/tattoo/tattoo_fixed_text.h" #include "sherlock/tattoo/tattoo_scene.h" #include "sherlock/tattoo/tattoo_user_interface.h" #include "sherlock/tattoo/tattoo.h" namespace Sherlock { namespace Tattoo { WidgetFoolscap::WidgetFoolscap(TattooEngine *vm) : WidgetBase(vm) { for (int idx = 0; idx < 3; ++idx) { Common::fill(&_answers[idx][0], &_answers[idx][10], 0); _solutions[idx] = nullptr; } _images = nullptr; _numWide = 0; _spacing = 0; _blinkFlag = false; _blinkCounter = 0; _lineNum = _charNum = 0; _solved = false; } WidgetFoolscap::~WidgetFoolscap() { delete _images; } void WidgetFoolscap::show() { Screen &screen = *_vm->_screen; TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; switch (_vm->getLanguage()) { case Common::FR_FRA: _lines[0] = Common::Point(34, 210); _lines[1] = Common::Point(72, 242); _lines[2] = Common::Point(34, 276); _numWide = 8; _spacing = 19; _images = new ImageFile("paperf.vgs"); break; case Common::DE_DEU: _lines[0] = Common::Point(44, 73); _lines[1] = Common::Point(56, 169); _lines[2] = Common::Point(47, 256); _numWide = 7; _spacing = 19; _images = new ImageFile("paperg.vgs"); break; default: // English _lines[0] = Common::Point(65, 84); _lines[1] = Common::Point(65, 159); _lines[2] = Common::Point(75, 234); _numWide = 5; _spacing = 20; _images = new ImageFile("paper.vgs"); break; } _solved = false; _blinkFlag = false; _blinkCounter = 0; _lineNum = _charNum = 0; _cursorPos = Common::Point(_lines[0].x + 8 - screen.widestChar() / 2, _lines[0].y - screen.fontHeight() - 2); // Set up window bounds ImageFrame &paperFrame = (*_images)[0]; _bounds = Common::Rect(paperFrame._width, paperFrame._height); _bounds.moveTo(screen._currentScroll.x + (SHERLOCK_SCREEN_WIDTH - paperFrame._width) / 2, (SHERLOCK_SCREEN_HEIGHT - paperFrame._height) / 2); // Clear answer data and set correct solution strings for (int idx = 0; idx < 3; ++idx) Common::fill(&_answers[idx][0], &_answers[idx][10], 0); _solutions[0] = FIXED(Apply); _solutions[1] = FIXED(Water); _solutions[2] = FIXED(Heat); // Set up the window background _surface.create(_bounds.width(), _bounds.height()); _surface.blitFrom(paperFrame, Common::Point(0, 0)); // If they have already solved the puzzle, put the answer on the graphic if (_vm->readFlags(299)) { Common::Point cursorPos; for (int line = 0; line < 3; ++line) { cursorPos.y = _lines[line].y - screen.fontHeight() - 2; for (uint idx = 0; idx < strlen(_solutions[line]); ++idx) { cursorPos.x = _lines[line].x + 8 - screen.widestChar() / 2 + idx * _spacing; char c = _solutions[line][idx]; Common::String str = Common::String::format("%c", c); _surface.writeString(str, Common::Point(cursorPos.x + screen.widestChar() / 2 - screen.charWidth(c) / 2, cursorPos.y), 0); } } } // Show the window summonWindow(); ui._menuMode = FOOLSCAP_MODE; } void WidgetFoolscap::handleEvents() { Events &events = *_vm->_events; Screen &screen = *_vm->_screen; TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; Common::Point mousePos = events.mousePos(); byte cursorColor = 254; if (events._firstPress && !_bounds.contains(mousePos)) _outsideMenu = true; // If they have not solved the puzzle, let them solve it here if (!_vm->readFlags(299)) { if (!ui._keyState.keycode) { if (--_blinkCounter < 0) { _blinkCounter = 3; _blinkFlag = !_blinkFlag; if (_blinkFlag) { // Draw the caret _surface.fillRect(Common::Rect(_cursorPos.x, _cursorPos.y, _cursorPos.x + screen.widestChar() - 1, _cursorPos.y + screen.fontHeight() - 1), cursorColor); if (_answers[_lineNum][_charNum]) { Common::String str = Common::String::format("%c", _answers[_lineNum][_charNum]); _surface.writeString(str, Common::Point(_cursorPos.x + screen.widestChar() / 2 - screen.charWidth(_answers[_lineNum][_charNum]) / 2, _cursorPos.y), 0); } } else { // Restore background restoreChar(); // Draw the character at that position if there is one if (_answers[_lineNum][_charNum]) { Common::String str = Common::String::format("%c", _answers[_lineNum][_charNum]); _surface.writeString(str, Common::Point(_cursorPos.x + screen.widestChar() / 2 - screen.charWidth(_answers[_lineNum][_charNum]) / 2, _cursorPos.y), 0); } } } } else { // Handle keyboard events handleKeyboardEvents(); } } if ((events._released || events._rightReleased) && _outsideMenu && !_bounds.contains(mousePos)) { // Clicked outside window to close it events.clearEvents(); close(); } } void WidgetFoolscap::handleKeyboardEvents() { Screen &screen = *_vm->_screen; TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; Common::KeyState keyState = ui._keyState; if ((toupper(keyState.ascii) >= 'A') && (toupper(keyState.ascii) <= 'Z')) { // Visible key pressed, set it and set the keycode to move the caret to the right _answers[_lineNum][_charNum] = keyState.ascii; keyState.keycode = Common::KEYCODE_RIGHT; } // Restore background restoreChar(); if (_answers[_lineNum][_charNum]) { Common::String str = Common::String::format("%c", _answers[_lineNum][_charNum]); _surface.writeString(str, Common::Point(_cursorPos.x + screen.widestChar() / 2 - screen.charWidth(_answers[_lineNum][_charNum]) / 2, _cursorPos.y), 0); } switch (keyState.keycode) { case Common::KEYCODE_ESCAPE: close(); break; case Common::KEYCODE_UP: if (_lineNum) { --_lineNum; if (_charNum >= (int)strlen(_solutions[_lineNum])) _charNum = (int)strlen(_solutions[_lineNum]) - 1; } break; case Common::KEYCODE_DOWN: if (_lineNum < 2) { ++_lineNum; if (_charNum >= (int)strlen(_solutions[_lineNum])) _charNum = (int)strlen(_solutions[_lineNum]) - 1; } break; case Common::KEYCODE_BACKSPACE: case Common::KEYCODE_LEFT: if (_charNum) --_charNum; else if (_lineNum) { --_lineNum; _charNum = strlen(_solutions[_lineNum]) - 1; } if (keyState.keycode == Common::KEYCODE_BACKSPACE) _answers[_lineNum][_charNum] = ' '; break; case Common::KEYCODE_RIGHT: if (_charNum < (int)strlen(_solutions[_lineNum]) - 1) ++_charNum; else if (_lineNum < 2) { ++_lineNum; _charNum = 0; } break; case Common::KEYCODE_DELETE: _answers[_lineNum][_charNum] = ' '; break; default: break; } _cursorPos.x = _lines[_lineNum].x + 8 - screen.widestChar() / 2 + _charNum * _spacing; _cursorPos.y = _lines[_lineNum].y - screen.fontHeight() - 2; // See if all of their anwers are correct if (!scumm_stricmp(_answers[0], _solutions[0]) && !scumm_stricmp(_answers[1], _solutions[1]) && !scumm_stricmp(_answers[2], _solutions[2])) { _solved = true; close(); } } void WidgetFoolscap::restoreChar() { Screen &screen = *_vm->_screen; ImageFrame &bgFrame = (*_images)[0]; _surface.blitFrom(bgFrame, _cursorPos, Common::Rect(_cursorPos.x, _cursorPos.y, _cursorPos.x + screen.widestChar(), _cursorPos.y + screen.fontHeight())); } void WidgetFoolscap::close() { TattooScene &scene = *(TattooScene *)_vm->_scene; Talk &talk = *_vm->_talk; TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; delete _images; _images = nullptr; // Close the window banishWindow(); ui._menuMode = scene._labTableScene ? LAB_MODE : STD_MODE; // Don't call the talk files if the puzzle has already been solved if (!_vm->readFlags(299)) { // Run the appropriate script depending on whether or not they solved the puzzle correctly if (_solved) { talk.talkTo("SLVE12S.TLK"); talk.talkTo("WATS12X.TLK"); _vm->setFlags(299); } else { talk.talkTo("HOLM12X.TLK"); } } } } // End of namespace Tattoo } // End of namespace Sherlock