/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_FOOLSCAP_H #define SHERLOCK_TATTOO_FOOLSCAP_H #include "sherlock/tattoo/widget_base.h" #include "sherlock/image_file.h" namespace Sherlock { namespace Tattoo { class TattooEngine; class WidgetFoolscap: public WidgetBase { private: ImageFile *_images; Common::Point _lines[3]; char _answers[3][10]; const char *_solutions[3]; int _numWide; int _spacing; Common::Point _cursorPos; int _blinkCounter; bool _blinkFlag; int _lineNum, _charNum; bool _solved; /** * Handle keyboard events */ void handleKeyboardEvents(); /** * Restore the background for the current line/horiz position */ void restoreChar(); public: WidgetFoolscap(TattooEngine *vm); virtual ~WidgetFoolscap(); /** * Show the foolscap puzzle */ void show(); /** * Close the window */ void close(); /** * Handle events whilst the widget is on-screen */ virtual void handleEvents(); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif