/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_WIDGET_PASSWORD_H #define SHERLOCK_TATTOO_WIDGET_PASSWORD_H #include "common/scummsys.h" #include "sherlock/tattoo/widget_base.h" namespace Sherlock { class SherlockEngine; namespace Tattoo { class WidgetPassword: public WidgetBase { private: Common::Point _cursorPos; Common::String _password; int _index; bool _blinkFlag; int _blinkCounter; byte _cursorColor; bool _insert; /** * Close the window and check if the entered password is correct */ void close(); public: WidgetPassword(SherlockEngine *vm); virtual ~WidgetPassword() {} /** * Show the password entry window */ void show(); /** * Handle event processing */ virtual void handleEvents(); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif