/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/tattoo/widget_text.h" #include "sherlock/tattoo/tattoo_people.h" #include "sherlock/tattoo/tattoo_scene.h" #include "sherlock/tattoo/tattoo_user_interface.h" #include "sherlock/tattoo/tattoo.h" namespace Sherlock { namespace Tattoo { WidgetText::WidgetText(SherlockEngine *vm) : WidgetBase(vm) { } void WidgetText::load(const Common::String &str, int speaker) { Screen &screen = *_vm->_screen; Talk &talk = *_vm->_talk; TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; Common::StringArray lines; int width = SHERLOCK_SCREEN_WIDTH / 3; int height; for (;;) { splitLines(str, lines, width - _surface.widestChar() * 2, 100); height = (screen.fontHeight() + 1) * lines.size() + 9; if ((width - _surface.widestChar() * 2 > height * 3 / 2) || (width - _surface.widestChar() * 2 > SHERLOCK_SCREEN_WIDTH * 3 / 4)) break; width += (width / 4); } // See if it's only a single line long if (height == _surface.fontHeight() + 10) { width = _surface.widestChar() * 2 + 6; const char *strP = str.c_str(); while (*strP && (*strP < talk._opcodes[OP_SWITCH_SPEAKER] || *strP == talk._opcodes[OP_NULL])) width += _surface.charWidth(*strP++); } _bounds = Common::Rect(width, height); if (speaker == -1) { // No speaker specified, so center window on look position _bounds.translate(ui._lookPos.x - width / 2, ui._lookPos.y - height / 2); } else { // Speaker specified, so center the window above them centerWindowOnSpeaker(speaker); } render(str); } void WidgetText::centerWindowOnSpeaker(int speaker) { TattooPeople &people = *(TattooPeople *)_vm->_people; TattooScene &scene = *(TattooScene *)_vm->_scene; Common::Point pt; speaker &= 0x7f; bool flag = _vm->readFlags(FLAG_PLAYER_IS_HOLMES); if (people[HOLMES]._type == CHARACTER && ((speaker == HOLMES && flag) || (speaker == WATSON && !flag))) { // Place the window centered above the player pt.x = people[HOLMES]._position.x / FIXED_INT_MULTIPLIER - _bounds.width() / 2; int scaleVal = scene.getScaleVal(people[HOLMES]._position); if (scaleVal == SCALE_THRESHOLD) { pt.x += people[HOLMES].frameWidth() / 2; pt.y = people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES].frameHeight() - _bounds.height() - _surface.fontHeight(); } else { pt.x += people[HOLMES]._imageFrame->sDrawXSize(scaleVal) / 2; pt.y = people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES]._imageFrame->sDrawYSize(scaleVal) - _bounds.height() - _surface.fontHeight(); } } else { pt.y = -1; // Check each NPC to see if they are the one that is talking for (int idx = 1; idx < MAX_CHARACTERS; ++idx) { // WORKAROUND: Fixes an original game bug where the positioning for Watson's dialogs // during conversations at the Park Lake lake scene is in the incorrect position if (speaker == 1 && scene._currentScene == 30) continue; if (people[idx]._type == CHARACTER) { if (!scumm_strnicmp(people[idx]._npcName.c_str(), people._characters[speaker]._portrait, 4)) { // Place the window above the player pt.x = people[idx]._position.x / FIXED_INT_MULTIPLIER - _bounds.width() / 2; int scaleVal = scene.getScaleVal(people[idx]._position); if (scaleVal == SCALE_THRESHOLD) { pt.x += people[idx].frameWidth() / 2; pt.y = people[idx]._position.y / FIXED_INT_MULTIPLIER - people[idx].frameHeight() - _bounds.height() - _surface.fontHeight(); } else { pt.x += people[idx]._imageFrame->sDrawXSize(scaleVal) / 2; pt.y = people[idx]._position.y / FIXED_INT_MULTIPLIER - people[idx]._imageFrame->sDrawYSize(scaleVal) - _bounds.height() - _surface.fontHeight(); } if (pt.y < 0) pt.y = 0; break; } } } if (pt.y == -1) { for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) { Object &obj = scene._bgShapes[idx]; if (obj._type == ACTIVE_BG_SHAPE && !scumm_strnicmp(obj._name.c_str(), people._characters[speaker]._portrait, 4)) { // Place the window centered above the character pt.x = obj._position.x - _bounds.width() / 2; pt.y = obj._position.y - _bounds.height() - _surface.fontHeight(); if (pt.y < 0) pt.y = 0; if (obj._scaleVal == SCALE_THRESHOLD) pt.x += obj.frameWidth() / 2; else pt.x += obj._imageFrame->sDrawXSize(obj._scaleVal) / 2; break; } } } if (pt.y == -1) { pt.x = SHERLOCK_SCREEN_WIDTH / 2 - _bounds.width() / 2; pt.y = SHERLOCK_SCREEN_HEIGHT / 2 - _bounds.height() / 2; } } _bounds.moveTo(pt); } void WidgetText::render(const Common::String &str) { Common::StringArray lines; _remainingText = splitLines(str, lines, _bounds.width() - _surface.widestChar() * 2, _bounds.height() / (_surface.fontHeight() + 1)); // Allocate a surface for the window _surface.create(_bounds.width(), _bounds.height()); _surface.clear(TRANSPARENCY); // Form the background for the new window makeInfoArea(); int yp = 5; for (int lineNum = 0; yp < (_bounds.height() - _surface.fontHeight() / 2); ++lineNum) { _surface.writeString(lines[lineNum], Common::Point(_surface.widestChar(), yp), INFO_TOP); yp += _surface.fontHeight() + 1; } } /*----------------------------------------------------------------*/ WidgetMessage::WidgetMessage(SherlockEngine *vm) : WidgetBase(vm) { _menuCounter = 0; } void WidgetMessage::load(const Common::String &str, int time) { Events &events = *_vm->_events; Common::Point mousePos = events.mousePos(); _menuCounter = time; // Set up the bounds for the dialog to be a single line _bounds = Common::Rect(_surface.stringWidth(str) + _surface.widestChar() * 2 + 6, _surface.fontHeight() + 10); _bounds.moveTo(mousePos.x - _bounds.width() / 2, mousePos.y - _bounds.height() / 2); // Allocate a surface for the window _surface.create(_bounds.width(), _bounds.height()); _surface.clear(TRANSPARENCY); // Form the background for the new window and write the line of text makeInfoArea(); _surface.writeString(str, Common::Point(_surface.widestChar() + 3, 5), INFO_TOP); } void WidgetMessage::handleEvents() { Events &events = *_vm->_events; TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; WidgetBase::handleEvents(); --_menuCounter; // Check if a mouse or keypress has occurred, or the display counter has expired if (events._pressed || events._released || events._rightPressed || events._rightReleased || ui._keyState.keycode || !_menuCounter) { // Close the window banishWindow(); // Reset cursor and switch back to standard mode events.setCursor(ARROW); events.clearEvents(); ui._key = -1; ui._oldBgFound = -1; ui._menuMode = STD_MODE; } } } // End of namespace Tattoo } // End of namespace Sherlock