/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/tattoo/widget_text.h" #include "sherlock/tattoo/tattoo_user_interface.h" #include "sherlock/tattoo/tattoo.h" namespace Sherlock { namespace Tattoo { WidgetText::WidgetText(SherlockEngine *vm) : WidgetBase(vm) { } void WidgetText::load(const Common::String &str) { Screen &screen = *_vm->_screen; Talk &talk = *_vm->_talk; TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; Common::StringArray lines; // If bounds for a window have not yet been calculated, figure them out if (_surface.empty()) { int width = SHERLOCK_SCREEN_WIDTH / 3; int height; for (;;) { _remainingText = splitLines(str, lines, width - _surface.widestChar() * 2, 100); height = (screen.fontHeight() + 1) * lines.size() + 9; if ((width - _surface.widestChar() * 2 > height * 3 / 2) || (width - _surface.widestChar() * 2 > SHERLOCK_SCREEN_WIDTH * 3 / 4)) break; width += (width / 4); } // See if it's only a single line long if (height == _surface.fontHeight() + 10) { width = _surface.widestChar() * 2 + 6; const char *strP = str.c_str(); while (*strP && (*strP < talk._opcodes[OP_SWITCH_SPEAKER] || *strP == talk._opcodes[OP_NULL])) width += _surface.charWidth(*strP++); } _bounds.setWidth(width); _bounds.setHeight(height); _bounds.translate(ui._lookPos.x - width / 2, ui._lookPos.y - height / 2); checkMenuPosition(); } else { // Split up the string into lines in preparation for drawing _remainingText = splitLines(str, lines, _bounds.width() - _surface.widestChar() * 2, (_bounds.height() - _surface.fontHeight() / 2) / (_surface.fontHeight() + 1)); } // Allocate a surface for the window _surface.create(_bounds.width(), _bounds.height()); _surface.fill(TRANSPARENCY); // Form the background for the new window makeInfoArea(); int yp = 5; for (int lineNum = 0; yp < (_bounds.height() - _surface.fontHeight() / 2); ++lineNum) { _surface.writeString(lines[lineNum], Common::Point(_surface.widestChar(), yp), INFO_TOP); yp += _surface.fontHeight() + 1; } } } // End of namespace Tattoo } // End of namespace Sherlock