/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_WIDGET_TEXT_H #define SHERLOCK_TATTOO_WIDGET_TEXT_H #include "common/scummsys.h" #include "sherlock/tattoo/widget_base.h" namespace Sherlock { class SherlockEngine; namespace Tattoo { class WidgetText: public WidgetBase { private: /** * Center the area the dialog will be drawn on above a given speaker */ void centerWindowOnSpeaker(int speaker); /** * Build up the text dialog based on the previously set bounds */ void render(const Common::String &str); public: Common::String _remainingText; public: WidgetText(SherlockEngine *vm); virtual ~WidgetText() {} /** * Load the data for the text window */ void load(const Common::String &str, int speaker = -1); }; class WidgetMessage : public WidgetBase { private: int _menuCounter; public: WidgetMessage(SherlockEngine *vm); virtual ~WidgetMessage() {} /** * Load the data for the text window */ void load(const Common::String &str, int time); /** * Handle event processing */ virtual void handleEvents(); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif