/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/tattoo/widget_tooltip.h" #include "sherlock/tattoo/tattoo_map.h" #include "sherlock/tattoo/tattoo_scene.h" #include "sherlock/tattoo/tattoo_user_interface.h" #include "sherlock/tattoo/tattoo.h" namespace Sherlock { namespace Tattoo { #define MAX_TOOLTIP_WIDTH 150 void WidgetTooltipBase::draw() { Screen &screen = *_vm->_screen; // If there was a previously drawn frame in a different position that hasn't yet been erased, then erase it if (_oldBounds.width() > 0 && _oldBounds != _bounds) erase(); if (_bounds.width() > 0 && !_surface.empty()) { restrictToScreen(); // Blit the affected area to the screen screen.slamRect(_bounds); // Draw the widget directly onto the screen. Unlike other widgets, we don't draw to the back buffer, // since nothing should be drawing on top of tooltips, so there's no need to store in the back buffer screen.SHtransBlitFrom(_surface, Common::Point(_bounds.left - screen._currentScroll.x, _bounds.top - screen._currentScroll.y)); // Store a copy of the drawn area for later erasing _oldBounds = _bounds; } } void WidgetTooltipBase::erase() { Screen &screen = *_vm->_screen; if (_oldBounds.width() > 0) { // Restore the affected area from the back buffer to the screen screen.slamRect(_oldBounds); // Reset the old bounds so it won't be erased again _oldBounds = Common::Rect(0, 0, 0, 0); } } /*----------------------------------------------------------------*/ WidgetTooltip::WidgetTooltip(SherlockEngine *vm) : WidgetTooltipBase (vm), _offsetY(0) { } void WidgetTooltip::setText(const Common::String &str) { Events &events = *_vm->_events; Common::Point mousePos = events.mousePos(); bool reset = false; // Make sure that the description is present if (!str.empty()) { int width = _surface.stringWidth(str) + 2; int height = _surface.stringHeight(str) + 2; Common::String line1 = str, line2 = ""; // See if we need to split it into two lines if (width > MAX_TOOLTIP_WIDTH) { // Go forward word by word to find out where to split the line const char *s = str.c_str(); const char *space = nullptr; int dif = 10000; for (;;) { // Find end of next word s = strchr(s + 1, ' '); if (s == nullptr) { // Reached end of string if (space != nullptr) { line1 = Common::String(str.c_str(), space); line2 = Common::String(space + 1); height = _surface.stringHeight(line1) + _surface.stringHeight(line2) + 4; } break; } // Found space separating words, so see what width the string up to now is Common::String tempLine1 = Common::String(str.c_str(), s); Common::String tempLine2 = Common::String(s + 1); int width1 = _surface.stringWidth(tempLine1); int width2 = _surface.stringWidth(tempLine2); // See if we've found a split point that results in a less overall width if (ABS(width1 - width2) < dif) { // Found a better split point dif = ABS(width1 - width2); space = s; line1 = tempLine1; line2 = tempLine2; } } } else { // No line split needed height = _surface.stringHeight(str) + 2; } // Reallocate the text surface with the new size _surface.create(width, height); _surface.clear(TRANSPARENCY); if (line2.empty()) { // Only a single line _surface.writeFancyString(str, Common::Point(0, 0), BLACK, INFO_TOP); } else { // Two lines to display int xp, yp; xp = (width - _surface.stringWidth(line1) - 2) / 2; _surface.writeFancyString(line1, Common::Point(xp, 0), BLACK, INFO_TOP); xp = (width - _surface.stringWidth(line2) - 2) / 2; yp = _surface.stringHeight(line1) + 2; _surface.writeFancyString(line2, Common::Point(xp, yp), BLACK, INFO_TOP); } // Set the initial display position for the tooltip text int tagX = mousePos.x - width / 2; int tagY = mousePos.y - height - _offsetY; _bounds = Common::Rect(tagX, tagY, tagX + width, tagY + height); } else { reset = true; } if (reset && !_surface.empty()) { _surface.free(); } } void WidgetTooltip::handleEvents() { Events &events = *_vm->_events; Common::Point mousePos = events.mousePos(); // Set the new position for the tooltip int xp = mousePos.x - _bounds.width() / 2; int yp = mousePos.y - _bounds.height() - _offsetY; _bounds.moveTo(xp, yp); } /*----------------------------------------------------------------*/ void WidgetSceneTooltip::handleEvents() { Events &events = *_vm->_events; People &people = *_vm->_people; Scene &scene = *_vm->_scene; TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui; Common::Point mousePos = events.mousePos(); // See if thay are pointing at a different object and we need to regenerate the tooltip text if (ui._bgFound != ui._oldBgFound || (ui._bgFound != -1 && _surface.empty()) || ui._arrowZone != ui._oldArrowZone || (ui._arrowZone != -1 && _surface.empty())) { // See if there is a new object to display text for if ((ui._bgFound != -1 && (ui._bgFound != ui._oldBgFound || (ui._bgFound != -1 && _surface.empty()))) || (ui._arrowZone != -1 && (ui._arrowZone != ui._oldArrowZone || (ui._arrowZone != -1 && _surface.empty())))) { Common::String str; if (ui._bgFound != -1) { // Clear the Arrow Zone fields so it won't think we're displaying an Arrow Zone cursor if (scene._currentScene != OVERHEAD_MAP2) ui._arrowZone = ui._oldArrowZone = -1; // Get the description string str = (ui._bgFound < 1000) ? scene._bgShapes[ui._bgFound]._description : people[ui._bgFound - 1000]._description; // WORKAORUND: On the train ride to Cambridge, don't show any tooltips if (scene._currentScene == TRAIN_RIDE) str = ""; } else { // Get the exit zone description str = scene._exits[ui._arrowZone]._dest; } setText(str.hasPrefix(" ") ? Common::String() : str); } else if ((ui._bgFound == -1 && ui._oldBgFound != -1) || (ui._arrowZone == -1 && ui._oldArrowZone != -1)) { setText(""); } ui._oldBgFound = ui._bgFound; } else { // Set the new position for the tooltip int tagX = CLIP(mousePos.x - _bounds.width() / 2, 0, SHERLOCK_SCREEN_WIDTH - _bounds.width()); int tagY = MAX(mousePos.y - _bounds.height() - _offsetY, 0); _bounds.moveTo(tagX, tagY); } ui._oldArrowZone = ui._arrowZone; WidgetTooltip::handleEvents(); } } // End of namespace Tattoo } // End of namespace Sherlock